Rarity: Uncommon
Number: 658
Description: Action [defeat a friendly Credit token]: Take control of this unit. Any player may use this ability.
Aspect: Command
Card Type: Unit
Traits: Bo...
Rarity: Common
Number: 697
Description: When Played/When Defeated: You may defeat an upgrade attached to a space unit.
Aspect: Aggression
Card Type: Unit
Traits: Vehicle;Transport
Cos...
Rarity: Rare
Number: 267
Description: Action [1, Exhaust]: Play a card from your hand, ignoring its aspect penalties.
Deployed Leader Unit:
Action [1]: Play a card from your hand, ignoring it...
Rarity: Common
Number: 662
Description: Hidden (This unit can't be attacked if it was played this phase.)
Aspect: Command
Card Type: Unit
Traits: Bounty Hunter
Cost: 4
Power: 4
HP...
Rarity: Common
Number: 364
Description: Sentinel (Enemy units in this arena must attack a Sentinel when they attack you.)
Aspect: Vigilance;Villainy
Card Type: Unit
Traits: Imperial;Veh...
Rarity: Common
Number: 334
Description: Restore 1 (When this unit attacks, heal 1 damage from your base.)Saboteur (When this unit attacks, ignore Sentinel and defeat the defender's Shields.)
...
Rarity: Common
Number: 649
Description: When Played: Give an Experience token to this unit for each different aspect among units you control.
Aspect: Command;Heroism
Card Type: Unit
Tra...
Rarity: Common
Number: 670
Description: Give an Experience token to a friendly unit. That unit deals damage equal to its power to an enemy unit in the same arena.
Aspect: Command
Card Typ...
Rarity: Uncommon
Number: 457
Description: Saboteur (When this unit attacks, ignore Sentinel and defeat the defender's Shields.)When Played: You may pay 1 resource. If you do, an opponent disc...
Rarity: Common
Number: 374
Description: This unit costs 1 resource less to play for each friendly damaged unit.
Aspect: Heroism;Vigilance
Card Type: Unit
Traits: Rebel;Vehicle;Fighter
...
Rarity: Common
Number: 431
Description: Give a unit +1/+1 for this phase for each different aspect among units you control.
Aspect: Command
Card Type: Event
Traits: Innate
Cost: 2
Rarity: Common
Number: 429
Description: Exhaust a friendly unit. If you do, give 2 Experience tokens to it.
Aspect: Command
Card Type: Event
Traits: Learned
Cost: 1
Rarity: Common
Number: 615
Description: When Played: You may pay 1 resource. If you do, give a Shield token to a unit.
Aspect: Vigilance
Card Type: Unit
Traits: Underworld
Cost: 1
P...
Rarity: Common
Number: 655
Description: Restore 1 (When this unit attacks, heal 1 damage from your base.)
Aspect: Command
Card Type: Unit
Traits: Droid;Bounty Hunter
Cost: 2
Power: ...
Rarity: Legendary
Number: 565
Description: HiddenWhen Played: Search the top 10 cards of your deck for any number of Droid units with combined cost 5 or less and play each of them for free.
...
Rarity: Common
Number: 685
Description: When Played: Deal 1 damage to each of up to 2 space units.
Aspect: Aggression;Heroism
Card Type: Unit
Traits: Rebel;Vehicle;Fighter
Cost: 4
P...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '