Rarity: Uncommon
Number: 299
Description: Raid 1 (This unit gets +1/+0 while attacking.)
When Played: You may heal 2 damage from a unit. If you control a [Aggression] or [Cunning] unit, you m...
Rarity: Uncommon
Number: 564
Description: On Attack: If this unit is attacking a unit, you may give this unit +4/+0 for this attack. If you do, defeat this unit after completing this attack.
...
Rarity: Common
Number: 387
Description: Grit (This unit gets +1/+0 for each damage on it.)
Aspect: Vigilance
Card Type: Unit
Traits: Underworld;Trooper
Cost: 5
Power: 4
HP: 6
Ar...
Rarity: Common
Number: 417
Description: Restore 1 (When this unit attacks, heal 1 damage from your base.)
Aspect: Command
Card Type: Unit
Traits: Droid;Bounty Hunter
Cost: 2
Power: ...
Rarity: Uncommon
Number: 369
Description: While this unit is upgraded, she gains Sentinel. (Enemy units in this arena must attack a Sentinel when they attack you.)
Aspect: Heroism;Vigilance...
Rarity: Common
Number: 625
Description: Grit (This unit gets +1/+0 for each damage on it.)
Aspect: Vigilance
Card Type: Unit
Traits: Underworld;Trooper
Cost: 5
Power: 4
HP: 6
Ar...
Rarity: Common
Number: 624
Description: Shielded (When you play this unit, give a Shield token to it.)
Aspect: Vigilance
Card Type: Unit
Traits: Underworld;Vehicle;Transport
Cost: 5
...
Rarity: Uncommon
Number: 650
Description: Ambush
When Played: You may pay 1. If you do, this unit gets +1/+1 for this phase.
Aspect: Command;Heroism
Card Type: Unit
Traits: Transport;Un...
Rarity: Common
Number: 612
Description: This unit costs 1 resource less to play for each friendly damaged unit.
Aspect: Heroism;Vigilance
Card Type: Unit
Traits: Rebel;Vehicle;Fighter
...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '