Rarity: Uncommon
Number: 337
Description: When the regroup phase starts: You may give an Experience token to a non-leader unit. If you do, that unit can't ready during this regroup phase.
A...
Rarity: Common
Number: 627
Description: Attached unit gains: "On Attack: Look at the top card of a deck. You may put it on the bottom of that deck. (Otherwise, leave it on top.)"
Aspect: Vi...
Rarity: Uncommon
Number: 243/264
Description: Name a card. Cards with that name can't be played this phase.
Aspect: Cunning
Card Type: Event
Traits: Tactic
Cost: 1
Power: 0
HP: 0
Rarity: Common
Number: 124/264
Description: When Played: You may defeat a non-leader unit with 4 or less remaining HP.
Aspect: Vigilance
Card Type: Unit
Traits: Underworld;Bounty Hunter...
Rarity: Common
Number: 177/264
Description: Overwhelm (When attacking an enemy unit, deal excess damage to the opponent's base.)
Aspect: Aggression;Villainy
Card Type: Unit
Traits: Unde...
Rarity: Common
Number: 668
Description: Search the top 8 cards of your deck for a [Vigilance], [Aggression], or [Cunning] unit, reveal it, and draw it. (Put the rest of the cards on the botto...
Rarity: Common
Number: 653
Description: When Played: Another friendly unit gets +1/+1 for this phase.
Aspect: Command
Card Type: Unit
Traits: Underworld;Bounty Hunter
Cost: 1
Power:...
Rarity: Uncommon
Number: 412
Description: AmbushWhen Played: You may pay 1. If you do, this unit gets +1/+1 for this phase.
Aspect: Command;Heroism
Card Type: Unit
Traits: Transport;Und...
Rarity: Rare
Number: 277
Description: Action [1, Exhaust, defeat a friendly resource]: Deal 2 damage to a unit and create a Credit token.
Deployed Leader Unit:
On Attack: You may defeat a fri...
Rarity: Common
Number: 618
Description: When Defeated: Each player creates a Credit token.
Aspect: Vigilance
Card Type: Unit
Traits: Bounty Hunter
Cost: 2
Power: 2
HP: 3
Arena T...
Rarity: Common
Number: 198/264
Description: When Played: You may pay 1 resource. If you do, deal 2 damage to a ground unit.
Aspect: Aggression
Card Type: Unit
Traits: Underworld;Bounty ...
Rarity: Common
Number: 637
Description: Ambush (When you play this unit, it may attack an enemy unit.)
Aspect: Command;Villainy
Card Type: Unit
Traits: Underworld;Vehicle;Fighter
Cost...
Rarity: Common
Number: 415
Description: When Played: Another friendly unit gets +1/+1 for this phase.
Aspect: Command
Card Type: Unit
Traits: Underworld;Bounty Hunter
Cost: 1
Power:...
Rarity: Common
Number: 401
Description: When Played: If you control another Villainy unit, you may deal 2 damage to a ground unit.
Aspect: Command;Villainy
Card Type: Unit
Traits: Under...
Rarity: Uncommon
Number: 550
Description: On Attack: You may choose 2 players. If you do, they each draw a card/
Aspect: Aggression;Vigilance
Card Type: Unit
Traits: Bounty Hunter;Under...
Rarity: Common
Number: 192/264
Description: On Attack: Discard a card from your deck.
Aspect: Aggression
Card Type: Unit
Traits: Fringe
Cost: 3
Power: 4
HP: 3
Arena Type: Ground
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '