Rarity: Rare
Number: 282
Description: Action [1, Exhaust]: Choose an aspect, then discard a card from a deck. If it has the chosen aspect, create a Credit token.
Deployed Leader Unit:
When De...
Rarity: Common
Number: 271
Description: When a friendly Bounty Hunter unit's attack ends: If the defending unit was defeated, you may exhaust this leader. If you do, create a Credit token.
De...
Rarity: Common
Number: 324
Description: Sentinel (Enemy units in this arena must attack a Sentinel when they attack you.)Grit (This unit gets +1/+0 for each damage on it.)
Aspect: Aggressio...
Rarity: Common
Number: 313
Description: Sentinel (Enemy units in this arena must attack a Sentinel when they attack you.)
Saboteur (When this unit attacks, ignore Sentinel and defeat the defe...
Rarity: Common
Number: 386
Description: Shielded (When you play this unit, give a Shield token to it.)
Aspect: Vigilance
Card Type: Unit
Traits: Underworld;Vehicle;Transport
Cost: 5
...
Rarity: Common
Number: 278
Description: When you use an "On Attack" ability: You may pay 2 and exhaust this leader. If you do, use that ability again.
Deployed Leader Unit:
When you use an "O...
Rarity: Common
Number: 205/264
Description: Attack with a unit. It gets +2/+0 and gains Overwhelm for this attack. After completing this attack, if that unit damaged a base, defeat that unit....
Rarity: Common
Number: 137/264
Description: When Played: If you control another Villainy unit, you may deal 2 damage to a ground unit.
Aspect: Command;Villainy
Card Type: Unit
Traits: U...
Rarity: Common
Number: 562
Description: Sentinel (Enemy units in this arena must attack a Sentinel when they attack you.)Grit (This unit gets +1/+0 for each damage on it.)
Aspect: Aggressio...
Rarity: Common
Number: 120/264
Description: Restore 2 (When this unit attacks, heal 2 damage from your base.)
Aspect: Vigilance
Card Type: Unit
Traits: Underworld;Bounty Hunter
Cost: ...
Rarity: Common
Number: 251/264
Description: Sentinel (Enemy units in this arena must attack a Sentinel when they attack you.)
Aspect: Villainy
Card Type: Unit
Traits: Underworld
Cost:...
Rarity: Common
Number: 263/264
Description: Sentinel (Enemy units in this arena must attack a Sentinel when they attack you.)
Card Type: Unit
Traits: Underworld;Vehicle;Transport
Cost: ...
Rarity: Uncommon
Number: 708
Description: Deal 1 damage to a unit.
When this even is discarded from your hand or deck: You may deal 1 damage to a unit.
Aspect: Aggression
Card Type: Event...
Rarity: Common
Number: 258/264
Description: On Attack: You may pay 2 resources. If you do, create a Credit token.
Card Type: Unit
Traits: Underworld
Cost: 2
Power: 1
HP: 4
Arena T...
Rarity: Common
Number: 370
Description: When Played: You may defeat an enemy Credit token.
Aspect: Heroism;Vigilance
Card Type: Unit
Traits: Fringe
Cost: 3
Power: 3
HP: 4
Arena ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '