Rarity: Common
Number: 397
Description: Defeat a non-leader unit. If you do, heal 3 damage from your base.
Aspect: Vigilance
Card Type: Event
Traits: Innate
Cost: 6
Rarity: Common
Number: 475
Description: Shielded (When you play this unit, give a Shield token to it.)
Aspect: Cunning;Villainy
Card Type: Unit
Traits: Fighter;Underworld;Vehicle
Cost...
Rarity: Uncommon
Number: 543
Description: Choose a friendly unit and give it +2/+2 for this phase. Then, you may defeat a non-leader unit with power equal to or less than the chosen unit.
A...
Rarity: Common
Number: 423
Description: When Defeated: You may resource this unit from its owner's discard pile.
Aspect: Command
Card Type: Unit
Traits: Bounty Hunter;Underworld
Cost:...
Rarity: Common
Number: 227/264
Description: When Played: You may pay 1 resource. If you do, give a Shield token to this unit.
Aspect: Cunning
Card Type: Unit
Traits: Underworld;Twi'lek
...
Rarity: Common
Number: 157/264
Description: When Played: You may attack with a unit. If it's a Bounty Hunter, it gets +2/+0 for this attack.
Aspect: Command
Card Type: Unit
Traits: Boun...
Rarity: Common
Number: 155/264
Description: On Attack: If you control a ground unit, create a Credit token.
Aspect: Command
Card Type: Unit
Traits: Vehicle;Transport
Cost: 3
Power: ...
Rarity: Common
Number: 377
Description: When Played: You may pay 1 resource. If you do, give a Shield token to a unit.
Aspect: Vigilance
Card Type: Unit
Traits: Underworld
Cost: 1
P...
Rarity: Common
Number: 9/264
Description: While you control 2 or more units, ignore the aspect penalties on [Heroism] units you play.
Deployed Leader Unit:
Restore 1 (When this unit attacks, ...
Rarity: Common
Number: 631
Description: This upgrade costs 1 less to play on a Unique unit.
Aspect: Vigilance
Card Type: Upgrade
Traits: Learned
Cost: 4
Power: 3
HP: 3
Rarity: Common
Number: 160/264
Description: Hidden (This unit can't be attacked if it was played this phase.)
Aspect: Command
Card Type: Unit
Traits: Bounty Hunter
Cost: 4
Power: 4
...
Rarity: Uncommon
Number: 317
Description: When a unit with the highest cost among enemy units is defeated: Create a Credit token. Use this ability only once each round.
Aspect: Aggression;C...
Rarity: Uncommon
Number: 359
Description: Ambush (When you play this unit, he may attack an enemy unit.)
On Attack: You may give a shield token to a non-Unique unit.
Aspect: Cunning;Vigilan...
Rarity: Legendary
Number: 576
Description: When Attack Ends: If this unit survived, search the top 5 cards of your deck for an Underworld unit and play it. It costs 4 less and enters play rea...
Rarity: Common
Number: 379
Description: On Attack: You may reveal the top card of your deck. If it's not a unit, give an Experience token to another unit. (Leave the revealed card on top of y...
Rarity: Common
Number: 260/264
Description: Hidden (This unit can't be attacked if it was played this phase.)
Card Type: Unit
Traits: Bounty Hunter
Cost: 4
Power: 4
HP: 4
Arena Ty...
Rarity: Uncommon
Number: 332
Description: On Attack: You may give a space unit -2/-0 for this phase. You may give a ground unit +2/+0 for this phase.
Aspect: Command;Cunning;Heroism
Card ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '