Rarity: Common
Number: 592
Description: Raid 1 (This unit gets +1/+0 while attacking.)
Restore 1 (When this unit attacks, heal 1 damage from your base.)
Aspect: Cunning;Vigilance
Card Typ...
Rarity: Common
Number: 354
Description: Raid 1 (This unit gets +1/+0 while attacking.)
Restore 1 (When this unit attacks, heal 1 damage from your base.)
Aspect: Cunning;Vigilance
Card Typ...
Rarity: Common
Number: 402
Description: When Played: Search the top 5 cards of your deck for a Bounty Hunter unit, reveal it, and draw it. (Put the other cards on the bottom of your deck in a...
Rarity: Common
Number: 259/264
Description: Overwhelm (When attacking an enemy unit, deal excess damage to the opponent's base.)
Card Type: Unit
Traits: Underworld;Vehicle;Fighter
Cost:...
Rarity: Common
Number: 713
Description: Shielded (When you play this unit, give a Shield token to it.)
Aspect: Cunning;Villainy
Card Type: Unit
Traits: Fighter;Underworld;Vehicle
Cost...
Rarity: Common
Number: 620
Description: Sentinel (Enemy units in this arena must attack a Sentinel when they attack you.)
Shielded (When you play this unit, give a Shield token to it.)
Aspe...
Rarity: Common
Number: 608
Description: When Played: You may defeat an enemy Credit token.
Aspect: Heroism;Vigilance
Card Type: Unit
Traits: Fringe
Cost: 3
Power: 3
HP: 4
Arena ...
Rarity: Uncommon
Number: 654
Description: On Attack: You may give an Experience token to another non-leader unit that shares a Trait with a friendly leader.
Aspect: Command
Card Type: Uni...
Rarity: Common
Number: 635
Description: Defeat a non-leader unit. If you do, heal 3 damage from your base.
Aspect: Vigilance
Card Type: Event
Traits: Innate
Cost: 6
Rarity: Common
Number: 617
Description: On Attack: You may reveal the top card of your deck. If it's not a unit, give an Experience token to another unit. (Leave the revealed card on top of y...
Rarity: Rare
Number: 558
Description: When a friendly unit's attack ends: If the defending unit was defeated, deal 2 damage to a base.
Aspect: Aggression;Command;Heroism
Card Type: Unit
...
Rarity: Common
Number: 388
Description: When Played: You may defeat a non-leader unit with 4 or less remaining HP.
Aspect: Vigilance
Card Type: Unit
Traits: Underworld;Bounty Hunter
C...
Rarity: Special
Number: 409
Description: When Played: Search the top 5 cards of your deck for a unit that shares an aspect with a friendly unit, reveal it, and draw it. (Put the other cards o...
Rarity: Legendary
Number: 449
Description: Hidden
When Played/When Defeated: Ready another friendly unit. It can't be attacked this phase.
Aspect: Aggression;Heroism
Card Type: Unit
Tra...
Rarity: Common
Number: 382
Description: Sentinel (Enemy units in this arena must attack a Sentinel when they attack you.)
Shielded (When you play this unit, give a Shield token to it.)
Aspe...
Rarity: Uncommon
Number: 307
Description: Ready a unit and give a Shield token to it.
Aspect: Aggression;Vigilance;Villainy
Card Type: Event
Traits: Tactic
Cost: 5
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '