Rarity: Common
Number: 114/264
Description: Sentinel (Enemy units in this arena must attack a Sentinel when they attack you.)
Aspect: Vigilance
Card Type: Unit
Traits: Imperial;Vehicle;...
Rarity: Common
Number: 273
Description: While you control 2 or more units, ignore the aspect penalties on [Heroism] units you play.
Deployed Leader Unit:
Restore 1 (When this unit attacks, he...
Rarity: Common
Number: 203/264
Description: Discard 2 cards from your deck. You may return a Aggression card discarded this way to your hand.
Aspect: Aggression
Card Type: Event
Traits:...
Rarity: Common
Number: 218/264
Description: Saboteur (When this unit attacks, ignore Sentinel and defeat the defender's Shields.)
Aspect: Cunning;Heroism
Card Type: Unit
Traits: Underwo...
Rarity: Common
Number: 21 // T01
Description: While paying resources, you may defeat this token. If you do, pay 1 resource less.
Epic Action: Epic Action: Play a card from your hand, ignori...
Rarity: Common
Number: 239/264
Description: Ambush (When you play this unit, it may attack an enemy unit.)
Aspect: Cunning
Card Type: Unit
Traits: Bounty Hunter
Cost: 5
Power: 5
H...
Rarity: Common
Number: 280
Description: Action [Exhaust]: If you created a token this phase, exhaust an enemy unit.
Deployed Leader Unit:Shielded (When you deploy this leader, give him a shie...
Rarity: Common
Number: 202/264
Description: Attack with a unit. It gains Saboteur for this attack. If you control fewer resources than an opponent, it gets +2/+0 for this attack.
Aspect: Ag...
Rarity: Common
Number: 209/264
Description: Hidden (This unit can't be attacked if it was played this phase.)
Aspect: Cunning;Villainy
Card Type: Unit
Traits: Underworld;Nihil
Cost: 1...
Rarity: Common
Number: 195/264
Description: When Played/When Defeated: You may defeat an upgrade attached to a space unit.
Aspect: Aggression
Card Type: Unit
Traits: Vehicle;Transport
...
Rarity: Uncommon
Number: 638
Description: When Played: Search the top 3 cards of your deck for an Underworld unit, reveal it, and draw it. (Put the other cards on the bottom of your deck in a...
Rarity: Rare
Number: 276
Description: Action [Exhaust, discard a card from your deck]: A friendly unit gains Raid 1 for this phase.
Deployed Leader Unit:Raid 1On Attack: Discard a card from y...
Rarity: Uncommon
Number: 112/264
Description: When a friendly unit attacks: If no other units have attacked this phase (including enemy units), heal 2 damage from your base.
Aspect: Vigilan...
Rarity: Common
Number: 123/264
Description: Grit (This unit gets +1/+0 for each damage on it.)
Aspect: Vigilance
Card Type: Unit
Traits: Underworld;Trooper
Cost: 5
Power: 4
HP: 6
...
Rarity: Common
Number: 622
Description: Restore 2 (When this unit attacks, heal 2 damage from your base.)
Aspect: Vigilance
Card Type: Unit
Traits: Bounty Hunter;Underworld
Cost: 4
...
Rarity: Common
Number: 153/264
Description: Restore 1 (When this unit attacks, heal 1 damage from your base.)
Aspect: Command
Card Type: Unit
Traits: Droid;Bounty Hunter
Cost: 2
Pow...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '