Rarity: Common
Number: 294 // T05
Epic Action: Epic Action: Play a card from your hand, ignoring 1 of its Vigilance, Command, Aggression, or Cunning aspect penalties.
Aspect: Cunning
Card...
Rarity: Common
Number: 220/264
Description: Hidden (This unit can't be attacked if it was played this phase.)Raid 2 (This unit gets +2/+0 while attacking.)
Aspect: Cunning;Heroism
Card Ty...
Rarity: Common
Number: 663
Description: When Played: If a friendly unit was defeated this phase, create a Credit token.
Aspect: Command
Card Type: Unit
Traits: Rebel;Vehicle;Transport
...
Rarity: Common
Number: 70/264
Description: Restore 1 (When this unit attacks, heal 1 damage from your base.)Saboteur (When this unit attacks, ignore Sentinel and defeat the defender's Shields...
Rarity: Uncommon
Number: 225/264
Description: Attached unit gains: "On Attack: Discard a card from your deck. If its cost is odd, create a Credit token."
Aspect: Cunning;Heroism
Card Type...
Rarity: Common
Number: 255/264
Description: Ambush (When you play this unit, it may attack an enemy unit.)
Aspect: Heroism
Card Type: Unit
Traits: Vehicle;Speeder
Cost: 5
Power: 4
...
Rarity: Common
Number: 289 // T05
Epic Action: Epic Action: Play a card from your hand, ignoring 1 of its Vigilance, Command, Aggression, or Cunning aspect penalties.
Aspect: Aggression
C...
Rarity: Common
Number: 22 // T01
Description: While paying resources, you may defeat this token. If you do, pay 1 resource less.
Epic Action: Epic Action: Play a card from your hand, ignori...
Rarity: Common
Number: 183/264
Description: When Played: Deal 1 damage to each of up to 2 space units.
Aspect: Aggression;Heroism
Card Type: Unit
Traits: Rebel;Vehicle;Fighter
Cost: 4...
Rarity: Common
Number: 292 // T04
Description: While paying resources, you may defeat this token. If you do, pay 1 resource less.
Epic Action: Epic Action: Play a card from your hand, ignor...
Rarity: Common
Number: 213/264
Description: When Played: You may deal 2 damage to an exhausted ground unit.
Aspect: Cunning;Villainy
Card Type: Unit
Traits: Vehicle;Speeder
Cost: 4
...
Rarity: Common
Number: 122/264
Description: Shielded (When you play this unit, give a Shield token to it.)
Aspect: Vigilance
Card Type: Unit
Traits: Underworld;Vehicle;Transport
Cost:...
Rarity: Common
Number: 21 // T03
Description: If damage would be dealt to attached unit, prevent that damage. If you do, defeat a Shield token on it.
Epic Action: Epic Action: Play a card f...
Rarity: Uncommon
Number: 148/264
Description: Ambush (When you play this unit, it may attack an enemy unit.)
When Played: You may pay 1. If you do, this unit gets +1/+1 for this phase.
Aspe...
Rarity: Common
Number: 27 // T02
Epic Action: Epic Action: Play a card from your hand, ignoring 1 of its Vigilance, Command, Aggression, or Cunning aspect penalties.
Aspect: Aggression
Ca...
Rarity: Rare
Number: 265
Description: Action [Exhaust]: Attack with a unit. It gets +2/+0 and gains Overwhelm for this attack. After completing this attack, defeat it.
Deployed Leader Unit:
W...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '