Rarity: Common
Number: 24 // T01
Description: While paying resources, you may defeat this token. If you do, pay 1 resource less.
Epic Action: Epic Action: Play a card from your hand, ignori...
Rarity: Common
Number: 288 // T06
Description: If damage would be dealt to attached unit, prevent that damage. If you do, defeat a Shield token on it.
Epic Action: Epic Action: Play a card ...
Rarity: Common
Number: 273
Description: Action [Exhaust]: Choose a unit with less power than a friendly unit. It gets +2/+0 for this phase.
Deployed Leader Unit:
Support (When you deploy this...
Rarity: Common
Number: 196/264
Description: Saboteur (When this unit attacks, ignore Sentinel and defeat the defender's Shields.)
Aspect: Aggression
Card Type: Unit
Traits: Bounty Hunte...
Rarity: Common
Number: 240/264
Description: Ambush (When you play this unit, it may attack an enemy unit.)When Played: You may return another friendly non-leader unit to its owner's hand.
A...
Rarity: Common
Number: 242/264
Description: Look at the top card of your deck. You may play it. It costs 1 resource less. If you don't, you may discard it.
Aspect: Cunning
Card Type: Even...
Rarity: Rare
Number: 19
Epic Action: Epic Action [defeat a friendly token]: Give an Experience or Shield token to a unit, or create a Credit token.
Aspect: Vigilance
Card Type: Base
Tra...
Rarity: Rare
Number: 283
Epic Action: Epic Action [defeat a friendly token]: Give an Experience or Shield token to a unit, or create a Credit token.
Aspect: Vigilance
Card Type: Base
Tr...
Rarity: Common
Number: 22 // T02
Epic Action: Epic Action: Play a card from your hand, ignoring 1 of its Vigilance, Command, Aggression, or Cunning aspect penalties.
Aspect: Command
Card ...
Rarity: Common
Number: 234/264
Description: Raid 2 (This unit gets +2/+0 while attacking.)Saboteur (When this unit attacks, ignore Sentinel and defeat the defender's Shields.)
Aspect: Cunni...
Rarity: Common
Number: 24 // T02
Epic Action: Epic Action: Play a card from your hand, ignoring 1 of its Vigilance, Command, Aggression, or Cunning aspect penalties.
Aspect: Command
Card ...
Rarity: Common
Number: 20 // T01
Description: While paying resources, you may defeat this token. If you do, pay 1 resource less.
Epic Action: Epic Action: Play a card from your hand, ignori...
Rarity: Uncommon
Number: 3
Description: Sentinel
When Played: You may deal 3 damage to a ground unit. If you control a [Command] or [Cunning] unit, you may deal 5 damage to a ground unit inst...
Rarity: Common
Number: 115/264
Description: On Attack: You may reveal the top card of your deck. If it's not a unit, give an Experience token to another unit. (Leave the revealed card on top ...
Rarity: Uncommon
Number: 193/264
Description: Saboteur (When this unit attacks, ignore Sentinel and defeat the defender's Shields.)When Played: You may pay 1 resource. If you do, an opponent ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '