Rarity: Common
Number: 28 // T01
Description: While paying resources, you may defeat this token. If you do, pay 1 resource less.
Epic Action: Epic Action: Play a card from your hand, ignori...
Rarity: Common
Number: 28 // T03
Description: If damage would be dealt to attached unit, prevent that damage. If you do, defeat a Shield token on it.
Epic Action: Epic Action: Play a card f...
Rarity: Common
Number: 284 // T04
Description: While paying resources, you may defeat this token. If you do, pay 1 resource less.
Epic Action: Epic Action: Play a card from your hand, ignor...
Rarity: Common
Number: 429
Description: When Defeated: You may defeat an upgrade.
Aspect: Aggression
Card Type: Unit
Traits: Mandalorian;Trooper
Cost: 2
Power: 2
HP: 3
Arena Typ...
Rarity: Rare
Number: 39/264
Description: OverwhelmWhen Played/When Attack Ends: If an enemy base was damaged this phase, give an Advantage token to a unit. If a friendly upgrade was defeated ...
Rarity: Rare
Number: 532
Epic Action: Epic Action [1]: Return a friendly resource to its owner's hand. If you do, resource the top card of your deck.
Aspect: Cunning
Card Type: Base
Tra...
Rarity: Legendary
Number: 26
Description: When Attack Ends: If this unit survived, search the top 5 cards of your deck for an Underworld unit and play it. It costs 4 less and enters play read...
Rarity: Common
Number: 288 // T05
Epic Action: Epic Action: Play a card from your hand, ignoring 1 of its Vigilance, Command, Aggression, or Cunning aspect penalties.
Aspect: Command
Card...
Rarity: Common
Number: 285 // T05
Epic Action: Epic Action: Play a card from your hand, ignoring 1 of its Vigilance, Command, Aggression, or Cunning aspect penalties.
Aspect: Vigilance
Ca...
Rarity: Common
Number: 294 // T04
Description: While paying resources, you may defeat this token. If you do, pay 1 resource less.
Epic Action: Epic Action: Play a card from your hand, ignor...
Rarity: Common
Number: 113/264
Description: When Played: You may pay 1 resource. If you do, give a Shield token to a unit.
Aspect: Vigilance
Card Type: Unit
Traits: Underworld
Cost: 1...
Rarity: Uncommon
Number: 25
Description: On Attack: You may give a space unit -2/-0 for this phase. You may give a ground unit +2/+0 for this phase.
Aspect: Command;Cunning;Heroism
Card T...
Rarity: Common
Number: 23/264 // T01
Description: Shielded (When you create this token, give a Shield token to it.)
Aspect: Aggression;Vigilance
Card Type: Base
Traits: Seatos;Mandalori...
Rarity: Common
Number: 30 // T01
Description: While paying resources, you may defeat this token. If you do, pay 1 resource less.
Epic Action: Epic Action: Play a card from your hand, ignori...
Rarity: Uncommon
Number: 326
Description: On Attack: If this unit is attacking a unit, you may give this unit +4/+0 for this attack. If you do, defeat this unit after completing this attack.
...
Rarity: Common
Number: 502
Description: When Played: You may give 2 Advantage tokens to a space unit.
Aspect: Villainy
Card Type: Unit
Traits: First Order
Cost: 2
Power: 2
HP: 3
...
Rarity: Common
Number: 25 // T02
Epic Action: Epic Action: Play a card from your hand, ignoring 1 of its Vigilance, Command, Aggression, or Cunning aspect penalties.
Aspect: Aggression
Ca...
Rarity: Common
Number: 281
Description: Action [Exhaust, defeat a friendly token]: Deal 1 damage to a unit.
Deployed Leader Unit:
Saboteur (When this unit attacks, ignore sentinel and defeat ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '