Rarity: Uncommon
Number: 27
Description: When Played: Exhaust an enemy unit. If you do and that unit costs 3 or less, its controller discards a card from their hand.
Aspect: Aggression;Cunn...
Rarity: Common
Number: 733
Description: Exhaust a friendly unit and an enemy unit. If you do, give 2 Advantage tokens to that friendly unit.
Aspect: Cunning
Card Type: Event
Traits: Law...
Rarity: Common
Number: 609
Description: When Played: Search the top 5 cards of your deck for a card that shares a Trait with a unit you control, reveal it, and draw it. (Put the other cards o...
Rarity: Common
Number: 28 // T02
Epic Action: Epic Action: Play a card from your hand, ignoring 1 of its Vigilance, Command, Aggression, or Cunning aspect penalties.
Aspect: Cunning
Card ...
Rarity: Common
Number: 672
Description: When Played: You may deal 2 damage to an upgraded ground unit.
Aspect: Aggression
Card Type: Unit
Traits: Twi'lek;Bounty Hunter
Cost: 3
Power...
Rarity: Legendary
Number: 6
Description: When Attack Ends: If this unit survived, search the top 5 cards of your deck for an Underworld unit and play it. It costs 4 less and enters play ready...
Rarity: Common
Number: 20 // T02
Epic Action: Epic Action: Play a card from your hand, ignoring 1 of its Vigilance, Command, Aggression, or Cunning aspect penalties.
Aspect: Vigilance
Car...
Rarity: Common
Number: 25 // T03
Description: If damage would be dealt to attached unit, prevent that damage. If you do, defeat a Shield token on it.
Epic Action: Epic Action: Play a card f...
Rarity: Rare
Number: 26
Epic Action: Epic Action: Discard 3 cards from your deck. You may return a card discarded this way to the top of your deck.
Aspect: Aggression
Card Type: Base
Tr...
Rarity: Uncommon
Number: 821
Description: When Played: You may play a Heroism unit from your hand. It costs 2 resources less for each arena in which you control the most units.
Aspect: Comm...
Rarity: Common
Number: 24 // T03
Description: If damage would be dealt to attached unit, prevent that damage. If you do, defeat a Shield token on it.
Epic Action: Epic Action: Play a card f...
Rarity: Common
Number: 30 // T02
Epic Action: Epic Action: Play a card from your hand, ignoring 1 of its Vigilance, Command, Aggression, or Cunning aspect penalties.
Aspect: Cunning
Card ...
Rarity: Common
Number: 275
Description: Action [Exhaust]: Deal 1 damage to a unit with 2 or more remaining HP.
Deployed Leader Unit:
Overwhelm (When attacking an enemy unit, deal excess damag...
Rarity: Common
Number: 740
Description: When Played: You may give 2 Advantage tokens to a space unit.
Aspect: Villainy
Card Type: Unit
Traits: First Order
Cost: 2
Power: 2
HP: 3
...
Rarity: Common
Number: 284 // T06
Description: If damage would be dealt to attached unit, prevent that damage. If you do, defeat a Shield token on it.
Epic Action: Epic Action: Play a card ...
Rarity: Common
Number: 21 // T02
Epic Action: Epic Action: Play a card from your hand, ignoring 1 of its Vigilance, Command, Aggression, or Cunning aspect penalties.
Aspect: Vigilance
Car...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '