Rarity: Uncommon
Number: 474
Description: Attach to a non-Vehicle unit.Attached unit gains: "On Defense: You may deal 1 damage to a unit in this unit's arena and exhaust it."
Aspect: Cunnin...
Rarity: Uncommon
Number: 738
Description: Return a friendly non-leader unit to its owner's hand. If you do, return an enemy non-leader unit to its owner's hand.
Aspect: Cunning
Card Type:...
Rarity: Common
Number: 453
Description: Support (When you play this unit, you may attack with another unit. It gains this unit's other abilities for this attack.)On Attack: Ready a resource.
...
Rarity: Rare
Number: 27/264
Description: When Defeated: You may deal up to 6 damage to your base. The next unit you play this phase costs 1 resource less for every 2 damage dealt this way.
...
Rarity: Common
Number: 526
Description: This upgrade costs 1 resource less to play on an Imperial unit.
Card Type: Upgrade
Traits: Imperial
Cost: 2
Power: 0
HP: 0
Rarity: Rare
Number: 541
Description: OverwhelmWhen Played/When Attack Ends: If an enemy base was damaged this phase, give an Advantage token to a unit. If a friendly upgrade was defeated thi...
Rarity: Common
Number: 478
Description: When Played: You may exhaust a unit with one or more keywords.
Aspect: Cunning
Card Type: Unit
Traits: New Republic;Official
Cost: 2
Power: 2...
Rarity: Common
Number: 286 // T04
Description: While paying resources, you may defeat this token. If you do, pay 1 resource less.
Epic Action: Epic Action: Play a card from your hand, ignor...
Rarity: Common
Number: 624
Description: While you have the initiative, this unit gains Restore 2. (When this unit attacks, heal 2 damage from your base.)
Aspect: Command
Card Type: Unit
...
Rarity: Uncommon
Number: 423
Description: Overwhelm (When attacking an enemy unit, deal excess damage to the opponent's base.)When the regroup phase starts: Give an Advantage token to a unit....
Rarity: Common
Number: 695
Description: Shielded (When you play this unit, give a Shield token to it.)Saboteur (When this unit attacks, ignore Sentinel and defeat the defender's Shields.)
A...
Rarity: Common
Number: 631
Description: Ambush (When you play this unit, it may attack an enemy unit.)Overwhelm (When attacking an enemy unit, deal excess damage to the opponent's base.)
As...
Rarity: Common
Number: 350
Description: When Played: Give a Shield token to attached unit.
Aspect: Vigilance
Card Type: Upgrade
Traits: Armor
Cost: 2
Power: 0
HP: 0
Rarity: Rare
Number: 257/264
Description: Choose one:If you control a Force unit, heal 5 damage from your base.If you control a Mandalorian unit, create a Mandalorian token and give an Advant...
Rarity: Common
Number: 457
Description: Shielded (When you play this unit, give a Shield token to it.)Saboteur (When this unit attacks, ignore Sentinel and defeat the defender's Shields.)
A...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '