Rarity: Uncommon
Number: 712
Description: Attach to a non-Vehicle unit.Attached unit gains: "On Defense: You may deal 1 damage to a unit in this unit's arena and exhaust it."
Aspect: Cunnin...
Rarity: Common
Number: 335
Description: When Played: Deal 1 damage to this unit and 1 damage to an enemy space unit.
Aspect: Vigilance
Card Type: Unit
Traits: Vehicle;Transport
Cost: ...
Rarity: Common
Number: 342
Description: While you control a ground unit, this unit gains Sentinel. (Enemy units in this arena must attack a Sentinel when they attack you.)
Aspect: Vigilance...
Rarity: Common
Number: 421
Description: On Attack: You may give an Advantage token to another unit.
Aspect: Aggression;Heroism
Card Type: Unit
Traits: Rebel;Vehicle;Fighter
Cost: 4
...
Rarity: Common
Number: 452
Description: Ready a unit that was damaged this phase.
Aspect: Aggression
Card Type: Event
Traits: Force
Cost: 4
Power: 0
HP: 0
Rarity: Common
Number: 764
Description: This upgrade costs 1 resource less to play on an Imperial unit.
Card Type: Upgrade
Traits: Imperial
Cost: 2
Power: 0
HP: 0
Rarity: Common
Number: 356
Description: You may defeat a unit with 2 or less remaining HP.Create a Mandalorian token.
Aspect: Vigilance
Card Type: Event
Traits: Plan
Cost: 4
Power: ...
Rarity: Common
Number: 593
Description: Create a Mandalorian token and give it Sentinel for this phase. (Enemy units in its arena must attack a Sentinel when they attack you.)
Aspect: Vigil...
Rarity: Rare
Number: 211/264
Description: If a friendly unit left play this phase, distribute 3 Advantage tokens among friendly units. If a friendly leader unit left play this phase, distribu...
Rarity: Common
Number: 496
Description: Return an upgrade that costs 2 or less to its owner's hand.Give a Shield token to a unit.
Aspect: Cunning
Card Type: Event
Traits: Trick
Cost: ...
Rarity: Common
Number: 277
Description: When a friendly unit's attack ends: If it dealt 3 or more combat damage to a base, you may exhaust this leader. If you do, give an Advantage token to a...
Rarity: Common
Number: 623
Description: Support (When you play this unit, you may attack with another unit. It gains this unit's other abilities for this attack.)Overwhelm (When attacking an ...
Rarity: Common
Number: 580
Description: While you control a ground unit, this unit gains Sentinel. (Enemy units in this arena must attack a Sentinel when they attack you.)
Aspect: Vigilance...
Rarity: Rare
Number: 266
Description: Action [1, Exhaust, exhaust a friendly unit]: Play a unit from your hand (paying its cost). It enters play ready.
Deployed Leader Unit:
Saboteur
Action [...
Rarity: Common
Number: 632
Description: Support (When you play this unit, you may attack with another unit. It gains this unit's other abilities for this attack.)
Aspect: Command
Card Typ...
Rarity: Rare
Number: 10/264
Description: Action [2, Exhaust]: If you control a unit in each arena, create a Mandalorian token.
Deployed Leader Unit:
Other friendly Mandalorian units get +1/+0...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '