Rarity: Uncommon
Number: 500
Description: Return a friendly non-leader unit to its owner's hand. If you do, return an enemy non-leader unit to its owner's hand.
Aspect: Cunning
Card Type:...
Rarity: Common
Number: 281
Description: When you play or create a unit: You may exhaust this leader. If you do, give an Advantage token to that unit.
Deployed Leader Unit:
When you play or cr...
Rarity: Rare
Number: 149/264
Description: Advantage tokens on friendly units lose all abilities. (They aren't defeated after combat.)When Played/On Attack: Give 2 Advantage tokens to each oth...
Rarity: Common
Number: 717
Description: Support (When you play this unit, you may attack with another unit. It gains this unit's other abilities for this attack.)
Aspect: Cunning
Card Typ...
Rarity: Common
Number: 667
Description: When Defeated: You may defeat an upgrade.
Aspect: Aggression
Card Type: Unit
Traits: Mandalorian;Trooper
Cost: 2
Power: 2
HP: 3
Arena Typ...
Rarity: Rare
Number: 128/264
Description: When another friendly non-Vehicle unit is defeated: You may have this unit capture that unit from your discard pile. Use this ability only once each ...
Rarity: Common
Number: 360
Description: Overwhelm (When attacking an enemy unit, deal excess damage to the opponent's base.)Restore 1 (When this unit attacks, heal 1 damage from your base.)
...
Rarity: Legendary
Number: 224/264
Description: While you control a Force leader, this unit enters play ready.When Played: Distribute up to 5 Advantage tokens among other friendly units. Then,...
Rarity: Common
Number: 434
Description: When Played: You may deal 2 damage to an upgraded ground unit.
Aspect: Aggression
Card Type: Unit
Traits: Twi'lek;Bounty Hunter
Cost: 3
Power...
Rarity: Common
Number: 598
Description: Overwhelm (When attacking an enemy unit, deal excess damage to the opponent's base.)Restore 1 (When this unit attacks, heal 1 damage from your base.)
...
Rarity: Common
Number: 448
Description: Attack with a unit. After completing the attack, give 3 Advantage tokens to a unit.
Aspect: Aggression
Card Type: Event
Traits: Tactic
Cost: 1
...
Rarity: Rare
Number: 33/264
Description: Support (When you play this unit, you may attack with another unit. It gains this unit's other abilities for this attack.)When Attack Ends: If the def...
Rarity: Common
Number: 513
Description: Hidden (This unit can't be attacked if it was played this phase.)
Aspect: Heroism
Card Type: Unit
Traits: Mandalorian
Cost: 2
Power: 2
HP: ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '