Rarity: Rare
Number: 625
Description: Action [Exhaust]: This unit deals damage equal to his power to a ground unit.
Aspect: Command
Card Type: Unit
Traits: Fringe
Cost: 3
Power: 2
...
Rarity: Common
Number: 290 // T06
Description: If damage would be dealt to attached unit, prevent that damage. If you do, degeat a Shield token on it.
Aspect: Cunning
Card Type: Base
Tr...
Rarity: Common
Number: 285 // T06
Description: If damage would be dealt to attached unit, prevent that damage. If you do, degeat a Shield token on it.
Aspect: Command
Card Type: Base
Tr...
Rarity: Rare
Number: 104/264
Description: If you control a Force unit, this event costs 1 resource less to play.Play up to 3 non-Vehicle units that each cost 2 or less from your discard pile ...
Rarity: Common
Number: 393
Description: Ambush (When you play this unit, it may attack an enemy unit.)Overwhelm (When attacking an enemy unit, deal excess damage to the opponent's base.)
As...
Rarity: Rare
Number: 2/264
Description: Action [1, Exhaust, exhaust a friendly unit]: Play a unit from your hand (paying its cost). It enters play ready.
Deployed Leader Unit:
Saboteur
Action...
Rarity: Common
Number: 756
Description: When Defeated: Give 2 Advantage tokens to a friendly unit.
Aspect: Heroism
Card Type: Unit
Traits: Rebel;Vehicle;Transport
Cost: 4
Power: 3
...
Rarity: Rare
Number: 282
Description: Deployed Leader Unit
While another friendly unit is defending, it gets +1/+0.
While another friendly unit is attacking, the defending unit gets -1/-0.
...
Rarity: Rare
Number: 475
Description: If a friendly unit left play this phase, distribute 3 Advantage tokens among friendly units. If a friendly leader unit left play this phase, distribute 5...
Rarity: Common
Number: 431
Description: When Played/When Defeated: You may give an Advantage token to a unit.
Aspect: Aggression
Card Type: Unit
Traits: Underworld;Vehicle;Fighter
Cos...
Rarity: Common
Number: 588
Description: When Played: Give a Shield token to attached unit.
Aspect: Vigilance
Card Type: Upgrade
Traits: Armor
Cost: 2
Power: 0
HP: 0
Rarity: Common
Number: 479
Description: Support (When you play this unit, you may attack with another unit. It gains this unit's other abilities for this attack.)
Aspect: Cunning
Card Typ...
Rarity: Legendary
Number: 245/264
Description: Action [Exhaust]: Search the top 8 cards of your deck for a unit that costs the same as or less than this unit's power. Play it for free. It ent...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '