Rarity: Common
Number: 482
Description: When Played: Give 4 Advantage tokens to this unit.
Aspect: Cunning
Card Type: Unit
Traits: Droid
Cost: 3
Power: 1
HP: 5
Arena Type: Ground
Rarity: Common
Number: 394
Description: Support (When you play this unit, you may attack with another unit. It gains this unit's other abilities for this attack.)
Aspect: Command
Card Typ...
Rarity: Common
Number: 469
Description: When Played: Give an Advantage token to each of up to 3 exhausted units.
Aspect: Cunning;Heroism
Card Type: Unit
Traits: Resistance;Trooper
Cos...
Rarity: Common
Number: 754
Description: Sentinel (Enemy units in this arena must attack a Sentinel when they attack you.)
Aspect: Heroism
Card Type: Unit
Traits: New Republic;Droid
Co...
Rarity: Common
Number: 312
Description: Sentinel (Enemy units in this arena must attack a Sentinel when they attack you.)Shielded (When you play this unit, give a Shield token to it.)
Aspec...
Rarity: Common
Number: 445
Description: Attach to a damaged unit.Attached unit gains Overwhelm. (When attacking an enemy unit, deal excess damage to the opponent's base.)
Aspect: Aggression...
Rarity: Rare
Number: 7/264
Description: Action [Exhaust]: Choose one:
• Give each ground unit Sentinel and Overwhelm for this phase.
• Give each space unit Sentinel and Overwhelm for this pha...
Rarity: Uncommon
Number: 403
Description: Choose a friendly unit. That unit deals damage equal to its power divided as you choose among any number of units in its arena.
Aspect: Command
C...
Rarity: Uncommon
Number: 456
Description: Ambush (When you play this unit, she may attack an enemy unit.)Saboteur (When this unit attacks, ignore Sentinel and defeat the defender's Shields.)
...
Rarity: Common
Number: 504
Description: While you control a leader unit, this unit gets +2/+0.
Aspect: Villainy
Card Type: Unit
Traits: Mandalorian;Trooper
Cost: 3
Power: 2
HP: 5
...
Rarity: Common
Number: 497
Description: Exhaust up to 2 units that each cost 3 or less.
Aspect: Cunning
Card Type: Event
Traits: Trick
Cost: 2
Power: 0
HP: 0
Rarity: Rare
Number: 788
Description: Support (When you play this unit, you may attack with another unit. It gains this unit's other abilities for this attack.)When Attack Ends: If the defend...
Rarity: Rare
Number: 4/264
Description: Action [Exhaust]: Attack with a unit. It gains Restore 2 for this attack if you control the same number of units as the defending player.
Deployed Lead...
Rarity: Rare
Number: 417
Description: When Defeated: You may deal 2 damage to a unit.
Aspect: Aggression;Heroism
Card Type: Unit
Traits: Rebel;Vehicle;Fighter
Cost: 2
Power: 3
HP:...
Rarity: Common
Number: 594
Description: You may defeat a unit with 2 or less remaining HP.Create a Mandalorian token.
Aspect: Vigilance
Card Type: Event
Traits: Plan
Cost: 4
Power: ...
Rarity: Common
Number: 723
Description: When Played: If an opponent controls a space unit, give a Shield token to this unit. Otherwise, give 2 Advantage tokens to this unit.
Aspect: Cunning...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '