Rarity: Common
Number: 559
Description: While an enemy unit is upgraded, this unit gains Restore 2. (When this unit attacks, heal 2 damage from your base.)
Aspect: Heroism;Vigilance
Card ...
Rarity: Common
Number: 345
Description: When Played: You may heal 3 damage from a unit or base.
Aspect: Vigilance
Card Type: Unit
Traits: New Republic;Vehicle;Capital Ship
Cost: 5
P...
Rarity: Common
Number: 449
Description: If you control a unit with 4 or more power, draw 2 cards.
Aspect: Aggression
Card Type: Event
Traits: Innate
Cost: 2
Power: 0
HP: 0
Rarity: Uncommon
Number: 605
Description: Defeat a friendly Imperial unit. If you do, resource the top card of your deck.
Aspect: Command;Villainy
Card Type: Event
Traits: Imperial
Co...
Rarity: Common
Number: 736
Description: Attack with a unit. It gets +1/+0 for this attack for each unit the defending player controls in its arena.
Aspect: Cunning
Card Type: Event
Trai...
Rarity: Special
Number: 323
Description: Support (When you play this unit, you may attack with another unit. It gains this unit's other abilities for this attack.)On Attack: You may deal 1 da...
Rarity: Legendary
Number: 230/264
Description: Attach to a ground unit.Attached unit gains: "Action: Search the top 3 cards of your deck for a ground unit and discard it. Then, you may attack...
Rarity: Rare
Number: 387
Description: Action [Exhaust]: This unit deals damage equal to his power to a ground unit.
Aspect: Command
Card Type: Unit
Traits: Fringe
Cost: 3
Power: 2
...
Rarity: Uncommon
Number: 487
Description: Support (When you play this unit, you may attack with another unit. It gains this unit's other abilities for this attack.)When Attack Ends: If the de...
Rarity: Common
Number: 707
Description: When Played: Give an Advantage token to each of up to 3 exhausted units.
Aspect: Cunning;Heroism
Card Type: Unit
Traits: Resistance;Trooper
Cos...
Rarity: Rare
Number: 31/264
Description: When Attack Ends: If this unit dealt combat damage to a base, heal that much damage from your base.
Aspect: Aggression;Heroism;Vigilance
Card Type...
Rarity: Common
Number: 669
Description: When Played/When Defeated: You may give an Advantage token to a unit.
Aspect: Aggression
Card Type: Unit
Traits: Underworld;Vehicle;Fighter
Cos...
Rarity: Rare
Number: 203/264
Description: SupportOn Attack: You may exhaust a friendly (non-upgrade) leader. If you do, this unit gets +2/+0 for this attack.
Aspect: Cunning;Heroism
Card ...
Rarity: Common
Number: 485
Description: When Played: If an opponent controls a space unit, give a Shield token to this unit. Otherwise, give 2 Advantage tokens to this unit.
Aspect: Cunning...
Rarity: Common
Number: 690
Description: Ready a unit that was damaged this phase.
Aspect: Aggression
Card Type: Event
Traits: Force
Cost: 4
Power: 0
HP: 0
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '