Rarity: Common
Number: 619
Description: Sentinel (Enemy units in this arena must attack a Sentinel when they attack you.)
Aspect: Command
Card Type: Unit
Traits: Imperial;Vehicle;Fighte...
Rarity: Common
Number: 337
Description: Sentinel (Enemy units in this arena must attack a Sentinel when they attack you.)This unit gets +2/+0 while defending.
Aspect: Vigilance
Card Type:...
Rarity: Common
Number: 683
Description: Attach to a damaged unit.Attached unit gains Overwhelm. (When attacking an enemy unit, deal excess damage to the opponent's base.)
Aspect: Aggression...
Rarity: Rare
Number: 212/264
Description: ShieldedIgnore the aspect penalties of the first nonunit card you play each phase.
Aspect: Cunning
Card Type: Unit
Traits: Fringe
Cost: 1
P...
Rarity: Common
Number: 687
Description: If you control a unit with 4 or more power, draw 2 cards.
Aspect: Aggression
Card Type: Event
Traits: Innate
Cost: 2
Power: 0
HP: 0
Rarity: Common
Number: 8/264
Description: Action [Exhaust]: If a friendly Imperial unit was defeated this phase, play a unit from your hand. It costs 1 less.
Deployed Leader Unit:
This unit g...
Rarity: Common
Number: 550
Description: Sentinel (Enemy units in this arena must attack a Sentinel when they attack you.)Shielded (When you play this unit, give a Shield token to it.)
Aspec...
Rarity: Uncommon
Number: 410
Description: When Played/On Attack: You may deal 1 damage to a unit. If that unit is defeated this way, give an Advantage token to a unit.
Aspect: Aggression;Vi...
Rarity: Common
Number: 591
Description: Heal 3 damage from a unit and give a Shield token to it.
Aspect: Vigilance
Card Type: Event
Traits: Innate
Cost: 2
Power: 0
HP: 0
Rarity: Common
Number: 418
Description: Support (When you play this unit, you may attack with another unit. It gains this unit's other abilities for this attack.)Raid 1 (This unit gets +1/+0 ...
Rarity: Common
Number: 597
Description: Support (When you play this unit, you may attack with another unit. It gains this unit's other abilities for this attack.)Restore 1 (When this unit att...
Rarity: Common
Number: 656
Description: Support (When you play this unit, you may attack with another unit. It gains this unit's other abilities for this attack.)Raid 1 (This unit gets +1/+0 ...
Rarity: Common
Number: 577
Description: The first upgrade you play on another friendly unit each phase costs 1 resource less.
Aspect: Vigilance
Card Type: Unit
Traits: Droid
Cost: 3
...
Rarity: Common
Number: 758
Description: Restore 1 (When this unit attacks, heal 1 damage from your base.)Saboteur (When this unit attacks, ignore Sentinel and defeat the defender's Shields.)
...
Rarity: Common
Number: 709
Description: Ambush (When you play this unit, it may attack an enemy unit.)While attacking using Ambush, this unit gets +2/+0.
Aspect: Cunning;Heroism
Card Type...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '