Rarity: Uncommon
Number: 377
Description: While you control a leader unit, this unit gains Ambush. (When you play this unit, it may attack an enemy unit.)This unit gets +1/+0 for each other f...
Rarity: Uncommon
Number: 537
Description: This unit can't be attacked while you control 2 or more exhausted units (unless it gains Sentinel).On Attack: Deal 2 damage to a ground unit for each...
Rarity: Uncommon
Number: 462
Description: Attached unit gains Sentinel. (Enemy units in this arena must attack a Sentinel when they attack you.)
Aspect: Cunning;Villainy
Card Type: Upgrad...
Rarity: Uncommon
Number: 313
Description: While this is the only friendly non-leader ground unit, she gains Sentinel. (Enemy units in this arena must attack a Sentinel when they attack you.)
...
Rarity: Common
Number: 746
Description: Hidden (This unit can't be attacked if it was played this phase.)
Aspect: Villainy
Card Type: Unit
Traits: Imperial;Trooper
Cost: 5
Power: 6
...
Rarity: Common
Number: 437
Description: Saboteur (When this unit attacks, ignore Sentinel and defeat the defender's Shields.)
Aspect: Aggression
Card Type: Unit
Traits: Underworld;Vehic...
Rarity: Uncommon
Number: 484
Description: When Played: Look at an opponent's hand. You may discard a card from it. If you do, they draw a card.
Aspect: Cunning
Card Type: Unit
Traits: I...
Rarity: Common
Number: 516
Description: Sentinel (Enemy units in this arena must attack a Sentinel when they attack you.)
Aspect: Heroism
Card Type: Unit
Traits: New Republic;Droid
Co...
Rarity: Common
Number: 583
Description: When Played: You may heal 3 damage from a unit or base.
Aspect: Vigilance
Card Type: Unit
Traits: New Republic;Vehicle;Capital Ship
Cost: 5
P...
Rarity: Common
Number: 353
Description: Heal 3 damage from a unit and give a Shield token to it.
Aspect: Vigilance
Card Type: Event
Traits: Innate
Cost: 2
Power: 0
HP: 0
Rarity: Uncommon
Number: 505
Description: SupportOverwhelmThis unit gets +2/+0 while attacking a damaged unit.
Aspect: Villainy
Card Type: Unit
Traits: Vehicle;Fighter
Cost: 3
Power...
Rarity: Common
Number: 739
Description: Raid 1 (This unit gets +1/+0 while attacking.)When Played: The next Imperial unit you play this phase costs 1 resource less.
Aspect: Villainy
Card ...
Rarity: Common
Number: 381
Description: Sentinel (Enemy units in this arena must attack a Sentinel when they attack you.)
Aspect: Command
Card Type: Unit
Traits: Imperial;Vehicle;Fighte...
Rarity: Common
Number: 57/264
Description: While an enemy unit is upgraded, this unit gains Restore 2. (When this unit attacks, heal 2 damage from your base.)
Aspect: Heroism;Vigilance
Ca...
Rarity: Rare
Number: 538
Description: Support (When you play this unit, you may attack with another unit. It gains this unit's other abilities for this attack.)When Attack Ends: If the defend...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '