Rarity: Common
Number: 626
Description: When Played: If you control a Unique unit, create a Mandalorian token.
Aspect: Command
Card Type: Unit
Traits: Mandalorian;Vehicle;Fighter
Cost...
Rarity: Common
Number: 673
Description: When Played: You may defeat a friendly upgrade. If you do, ready this unit.
Aspect: Aggression
Card Type: Unit
Traits: Vehicle;Fighter
Cost: 3
...
Rarity: Common
Number: 508
Description: Hidden (This unit can't be attacked if it was played this phase.)
Aspect: Villainy
Card Type: Unit
Traits: Imperial;Trooper
Cost: 5
Power: 6
...
Rarity: Common
Number: 315
Description: Restore 1 (When this unit attacks, heal 1 damage from your base.)When Played: You may exhaust a unit.
Aspect: Vigilance;Villainy
Card Type: Unit
...
Rarity: Rare
Number: 278
Description: When you take the initiative: You may pay 1. If you do, draw a card.
Deployed Leader Unit:
Support (When you deploy this leader, you may attack with anot...
Rarity: Common
Number: 370
Description: Ambush (When you play this unit, it may attack an enemy unit.)Restore 1 (When this unit attacks, heal 1 damage from your base.)
Aspect: Command;Heroi...
Rarity: Uncommon
Number: 296
Description: When a friendly unit is dealt damage and survives: Deal 1 damage to any number of bases. Use this ability only once each round.
Aspect: Aggression;...
Rarity: Common
Number: 339
Description: The first upgrade you play on another friendly unit each phase costs 1 resource less.
Aspect: Vigilance
Card Type: Unit
Traits: Droid
Cost: 3
...
Rarity: Common
Number: 390
Description: Sentinel (Enemy units in this arena must attack a Sentinel when they attack you.)
Aspect: Command
Card Type: Unit
Traits: Mandalorian;Vehicle;Spe...
Rarity: Common
Number: 762
Description: When Played: You may draw a card. If you do, discard a card.
Card Type: Unit
Traits: Fringe
Cost: 2
Power: 1
HP: 3
Arena Type: Ground
Rarity: Common
Number: 402
Description: Choose a unit. Deal 1 damage to it for each friendly unit.
Aspect: Command
Card Type: Event
Traits: Tactic
Cost: 3
Power: 0
HP: 0
Rarity: Common
Number: 435
Description: When Played: You may defeat a friendly upgrade. If you do, ready this unit.
Aspect: Aggression
Card Type: Unit
Traits: Vehicle;Fighter
Cost: 3
...
Rarity: Uncommon
Number: 305
Description: When a friendly unit enters play (including this one): It gets +1/+0 for this phase.
Aspect: Aggression;Cunning
Card Type: Unit
Traits: Underwo...
Rarity: Common
Number: 272
Description: Action [Exhaust]: If a friendly Imperial unit was defeated this phase, play a unit from your hand. It costs 1 less.
Deployed Leader Unit:
This unit gai...
Rarity: Rare
Number: 101/264
Description: SupportWhen Attack Ends: If this unit dealt combat damage to 1 or more non-leader units, defeat those units.
Aspect: Command;Villainy
Card Type: ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '