Rarity: Uncommon
Number: 401
Description: Attack with a unit. For this attack, you may deal its excess damage to another unit in the same arena.
Aspect: Command
Card Type: Event
Traits:...
Rarity: Common
Number: 628
Description: Sentinel (Enemy units in this arena must attack a Sentinel when they attack you.)
Aspect: Command
Card Type: Unit
Traits: Mandalorian;Vehicle;Spe...
Rarity: Rare
Number: 182/264
Description: When Played: For each upgrade on attached unit not named Advantage (including this one), give an Advantage token to attached unit.
Aspect: Aggressi...
Rarity: Common
Number: 715
Description: Hidden (This unit can't be attacked if it was played this phase.)
Aspect: Cunning
Card Type: Unit
Traits: Creature
Cost: 1
Power: 2
HP: 1
...
Rarity: Common
Number: 270
Description: Action [Exhaust]: An opponent gives 2 Advantage Tokens to a unit they control. If they do, the next unit you play this phase gains Shielded for this ph...
Rarity: Legendary
Number: 183/264
Description: Attach to a non-Vehicle unit.Attached unit gains: "When Attack Ends: If this unit dealt combat damage to an opponent's base, deal 2 damage to ea...
Rarity: Uncommon
Number: 420
Description: Support (When you play this unit, you may attack with another unit. It gains this unit's other abilities for this attack.)On Attack: Defeat all upgra...
Rarity: Common
Number: 170/264
Description: When Played: You may deal 2 damage to an upgraded ground unit.
Aspect: Aggression
Card Type: Unit
Traits: Twi'lek;Bounty Hunter
Cost: 3
P...
Rarity: Common
Number: 231/264
Description: Exhaust a friendly unit and an enemy unit. If you do, give 2 Advantage tokens to that friendly unit.
Aspect: Cunning
Card Type: Event
Traits:...
Rarity: Rare
Number: 186/264
Description: Choose an arena. For this phase, each unit in that arena gains: "On Attack: Deal 2 damage to this unit."
Aspect: Aggression
Card Type: Event
Tr...
Rarity: Uncommon
Number: 689
Description: Deal damage to a unit equal to the total amount of damage on all units you control.
Aspect: Aggression
Card Type: Event
Traits: Plan
Cost: 3
...
Rarity: Common
Number: 527
Description: This upgrade costs 1 resource less to play on a Mandalorian unit.
Card Type: Upgrade
Traits: Mandalorian
Cost: 2
Power: 0
HP: 0
Rarity: Uncommon
Number: 328
Description: Shielded (When you play this unit, give a Shield token to her.)When Played: Give a Shield token to each friendly unit with Shielded (including this o...
Rarity: Rare
Number: 235/264
Description: Choose a number, then search the top 5 cards of your deck for a card, reveal it, and draw it. If its cost is the chosen number, you may give 3 Advant...
Rarity: Rare
Number: 200/264
Description: Choose a non-leader unit. Give that unit –3/–0 for this phase, then take control of it. At the start of the regroup phase, its owner takes control of...
Rarity: Common
Number: 98/264
Description: While you control another non-Unique unit, this unit gains Ambush. (When you play this unit, it may attack an enemy unit.)
Aspect: Command;Villain...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '