Rarity: Common
Number: 547
Description: When Defeated: Look at the top card of a deck. You may discard it.
Aspect: Vigilance;Villainy
Card Type: Unit
Traits: Imperial;Night;Undead;Troop...
Rarity: Legendary
Number: 348
Description: Attached unit gains: "If you would search a number of cards from your deck, search twice that number of cards instead."
Aspect: Vigilance
Card T...
Rarity: Rare
Number: 127/264
Description: When Played/On Attack: You may give another friendly unit Sentinel for this phase.When another friendly unit is defeated: Heal 1 damage from your bas...
Rarity: Rare
Number: 36/264
Description: Support (When you play this unit, you may attack with another unit. It gains this unit's other abilities for this attack.)When Attack Ends: If the def...
Rarity: Common
Number: 645
Description: Overwhelm (When attacking an enemy unit, deal excess damage to the opponent's base.)
Aspect: Aggression;Villainy
Card Type: Unit
Traits: Imperial...
Rarity: Rare
Number: 785
Description: SentinelWhen Defeated: If this unit wasn't defeated by combat damage, create 2 Mandalorian tokens.
Aspect: Command;Heroism;Vigilance
Card Type: Unit
...
Rarity: Uncommon
Number: 548
Description: Support (When you play this unit, you may attack with another unit. It gains this unit's other abilities for this attack.)While this unit is attackin...
Rarity: Rare
Number: 37/264
Description: Support (When you play this unit, you may attack with another unit. It gains this unit's other abilities for this attack.)This unit may attack units i...
Rarity: Uncommon
Number: 458
Description: Ambush (When you play this unit, it may attack an enemy unit.)When Played: Deal 1 damage to a space unit.
Aspect: Cunning;Villainy
Card Type: Uni...
Rarity: Common
Number: 340
Description: Restore 2 (When this unit attacks, heal 2 damage from your base.)
Aspect: Vigilance
Card Type: Unit
Traits: Imperial;Official
Cost: 3
Power: ...
Rarity: Rare
Number: 1/264
Description: Action [Exhaust]: Play an upgrade from your resources on a unit that entered play this phase (paying its cost). If you do, resource the top card of you...
Rarity: Common
Number: 675
Description: Saboteur (When this unit attacks, ignore Sentinel and defeat the defender's Shields.)
Aspect: Aggression
Card Type: Unit
Traits: Underworld;Vehic...
Rarity: Common
Number: 333
Description: Shielded (When you play this unit, give a Shield token to it.)
Aspect: Vigilance
Card Type: Unit
Traits: Fringe
Cost: 1
Power: 1
HP: 2
Ar...
Rarity: Legendary
Number: 586
Description: Attached unit gains: "If you would search a number of cards from your deck, search twice that number of cards instead."
Aspect: Vigilance
Card T...
Rarity: Common
Number: 346
Description: Grit (This unit gets +1/+0 for each damage on it.)When Played: You may give a Shield token to a unit that costs 3 or less.
Aspect: Vigilance
Card T...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '