Rarity: Rare
Number: 467
Description: SupportOn Attack: You may exhaust a friendly (non-upgrade) leader. If you do, this unit gets +2/+0 for this attack.
Aspect: Cunning;Heroism
Card Type...
Rarity: Uncommon
Number: 426
Description: Attack with a unit. For this attack, it gets +1/+0 and gains: "When Attack Ends: If this unit dealt combat damage to an opponent's base, that opponen...
Rarity: Rare
Number: 247/264
Description: Defeat a friendly non-leader unit. Then, you may play that unit from your discard pile for free.
Aspect: Villainy
Card Type: Event
Traits: Plan...
Rarity: Rare
Number: 132/264
Description: When Played/On Attack: You may reveal a unit from your hand. If you do, deal 3 damage to a unit with the same cost as the revealed unit.
Aspect: Co...
Rarity: Rare
Number: 163/264
Description: Discard a unit from your hand. Deal 5 damage to a unit that costs more than the discarded card.
Aspect: Aggression;Heroism
Card Type: Event
Tra...
Rarity: Common
Number: 388
Description: When Played: If you control a Unique unit, create a Mandalorian token.
Aspect: Command
Card Type: Unit
Traits: Mandalorian;Vehicle;Fighter
Cost...
Rarity: Common
Number: 571
Description: Shielded (When you play this unit, give a Shield token to it.)
Aspect: Vigilance
Card Type: Unit
Traits: Fringe
Cost: 1
Power: 1
HP: 2
Ar...
Rarity: Legendary
Number: 148/264
Description: OverwhelmWhen Played: An opponent discards a card from their hand. You may deal damage equal to its cost divided as you choose among any number ...
Rarity: Common
Number: 524
Description: When Played: You may draw a card. If you do, discard a card.
Card Type: Unit
Traits: Fringe
Cost: 2
Power: 1
HP: 3
Arena Type: Ground
Rarity: Rare
Number: 295
Description: When Attack Ends: If this unit dealt combat damage to a base, heal that much damage from your base.
Aspect: Aggression;Heroism;Vigilance
Card Type: U...
Rarity: Rare
Number: 168/264
Description: SupportOn Attack: Deal 1 damage to the defending unit. If this unit is upgraded, deal 2 damage to the defending unit instead.
Aspect: Aggression
...
Rarity: Common
Number: 678
Description: When Played: You may deal 3 damage to a ground unit. If it's defeated this way, give 3 Advantage tokens to this unit.
Aspect: Aggression
Card Type:...
Rarity: Common
Number: 491
Description: Attached unit gains: "When the regroup phase starts: Give an Advantage token to this unit."
Aspect: Cunning
Card Type: Upgrade
Traits: Force
Co...
Rarity: Uncommon
Number: 329
Description: Sentinel (Enemy units in this arena must attack a Sentinel when they attack you.)When Played: Heal all damage from each friendly unit.
Aspect: Hero...
Rarity: Rare
Number: 18/264
Description: Deployed Leader Unit
While another friendly unit is defending, it gets +1/+0.
While another friendly unit is attacking, the defending unit gets -1/-0....
Rarity: Rare
Number: 816
Description: Defeat a friendly non-leader unit. Then, you may play that unit from your discard pile for free.
Aspect: Villainy
Card Type: Event
Traits: Plan
C...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '