Rarity: Common
Number: 286 // T06
Description: If damage would be dealt to attached unit, prevent that damage. If you do, defeat a Shield token on it.
Epic Action: Epic Action: Play a card ...
Rarity: Common
Number: 27 // T01
Description: While paying resources, you may defeat this token. If you do, pay 1 resource less.
Epic Action: Epic Action: Play a card from your hand, ignori...
Rarity: Uncommon
Number: 433
Description: When you draw 1 or more cards (including during the regroup phase): Give an Advantage token to this unit.
Aspect: Aggression
Card Type: Unit
Tr...
Rarity: Rare
Number: 55/264
Description: Attach to a non-Vehicle unit.When Defeated: If this upgrade was on a friendly Night unit, return this upgrade from your discard pile to your hand.
A...
Rarity: Common
Number: 292 // T06
Description: If damage would be dealt to attached unit, prevent that damage. If you do, defeat a Shield token on it.
Epic Action: Epic Action: Play a card ...
Rarity: Common
Number: 267
Description: Action [1, Exhaust]: Give a friendly unit +2/+2 for this phase if it's the only unit in its arena.
Deployed Leader Unit:
On Attack: You may give a frie...
Rarity: Rare
Number: 369
Description: While you control another Mandalorian unit, this unit gains Raid 2.
Aspect: Command;Heroism
Card Type: Unit
Traits: Mandalorian
Cost: 2
Power: ...
Rarity: Common
Number: 222/264
Description: Saboteur (When this unit attacks, ignore Sentinel and defeat the defender's Shields.)
Aspect: Cunning;Heroism
Card Type: Unit
Traits: Rebel;V...
Rarity: Common
Number: 20 // T03
Description: If damage would be dealt to attached unit, prevent that damage. If you do, defeat a Shield token on it.
Epic Action: Epic Action: Play a card f...
Rarity: Legendary
Number: 84/264
Description: Attached unit gains: "If you would search a number of cards from your deck, search twice that number of cards instead."
Aspect: Vigilance
Car...
Rarity: Common
Number: 100/264
Description: Sentinel (Enemy units in this arena must attack a Sentinel when they attack you.)
Aspect: Vigilance;Villainy
Card Type: Unit
Traits: Imperial...
Rarity: Common
Number: 666
Description: Overwhelm (When attacking an enemy unit, deal excess damage to the opponent's base.)
Aspect: Aggression
Card Type: Unit
Traits: Fringe
Cost: 1
...
Rarity: Common
Number: 428
Description: Overwhelm (When attacking an enemy unit, deal excess damage to the opponent's base.)
Aspect: Aggression
Card Type: Unit
Traits: Fringe
Cost: 1
...
Rarity: Common
Number: 362
Description: While you control another non-Unique unit, this unit gains Ambush. (When you play this unit, it may attack an enemy unit.)
Aspect: Command;Villainy
...
Rarity: Common
Number: 25 // T01
Description: While paying resources, you may defeat this token. If you do, pay 1 resource less.
Epic Action: Epic Action: Play a card from your hand, ignori...
Rarity: Common
Number: 626
Description: When Played: You may defeat a non-leader unit with 4 or less remaining HP.
Aspect: Vigilance
Card Type: Unit
Traits: Underworld;Bounty Hunter
C...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '