Rarity: Uncommon
Number: 241/264
Description: SupportOverwhelmThis unit gets +2/+0 while attacking a damaged unit.
Aspect: Villainy
Card Type: Unit
Traits: Vehicle;Fighter
Cost: 3
P...
Rarity: Common
Number: 221/264
Description: When Played: If an opponent controls a space unit, give a Shield token to this unit. Otherwise, give 2 Advantage tokens to this unit.
Aspect: Cun...
Rarity: Common
Number: 254/264
Description: When Defeated: Give 2 Advantage tokens to a friendly unit.
Aspect: Heroism
Card Type: Unit
Traits: Rebel;Vehicle;Transport
Cost: 4
Power:...
Rarity: Common
Number: 232/264
Description: Return an upgrade that costs 2 or less to its owner's hand.Give a Shield token to a unit.
Aspect: Cunning
Card Type: Event
Traits: Trick
Co...
Rarity: Common
Number: 724
Description: Support (When you play this unit, you may attack with another unit. It gains this unit's other abilities for this attack.)Saboteur (When this unit atta...
Rarity: Common
Number: 91/264
Description: Create a Mandalorian token and give it Sentinel for this phase. (Enemy units in its arena must attack a Sentinel when they attack you.)
Aspect: Vi...
Rarity: Common
Number: 164/264
Description: Overwhelm (When attacking an enemy unit, deal excess damage to the opponent's base.)
Aspect: Aggression
Card Type: Unit
Traits: Fringe
Cost...
Rarity: Common
Number: 214/264
Description: When Played: You may exhaust a unit with one or more keywords.
Aspect: Cunning
Card Type: Unit
Traits: New Republic;Official
Cost: 2
Powe...
Rarity: Common
Number: 486
Description: Support (When you play this unit, you may attack with another unit. It gains this unit's other abilities for this attack.)Saboteur (When this unit atta...
Rarity: Uncommon
Number: 635
Description: When Played/On Attack: Choose a unit in your discard pile that costs 7 or less. Either put that card on the bottom of your deck and heal 3 damage fro...
Rarity: Common
Number: 185/264
Description: If you control a unit with 4 or more power, draw 2 cards.
Aspect: Aggression
Card Type: Event
Traits: Innate
Cost: 2
Power: 0
HP: 0
Rarity: Uncommon
Number: 99/264
Description: Support (When you play this unit, you may attack with another unit. It gains this unit's other abilities for this attack.)On Attack: This unit gai...
Rarity: Common
Number: 640
Description: Choose a unit. Deal 1 damage to it for each friendly unit.
Aspect: Command
Card Type: Event
Traits: Tactic
Cost: 3
Power: 0
HP: 0
Rarity: Common
Number: 359
Description: Support (When you play this unit, you may attack with another unit. It gains this unit's other abilities for this attack.)Restore 1 (When this unit att...
Rarity: Uncommon
Number: 119/264
Description: Action [1 resource, Exhaust]: If your base was attacked this phase, create a Mandalorian token.
Aspect: Command
Card Type: Unit
Traits: Off...
Rarity: Common
Number: 384
Description: While you control another exhausted unit, this unit gains Sentinel. (Enemy units in this arena must attack a Sentinel when they attack you.)
Aspect: ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '