Rarity: Common
Number: 71/264
Description: When Played: Deal 1 damage to this unit and 1 damage to an enemy space unit.
Aspect: Vigilance
Card Type: Unit
Traits: Vehicle;Transport
Cos...
Rarity: Uncommon
Number: 108/264
Description: When Played: You may play a Heroism unit from your hand. It costs 2 resources less for each arena in which you control the most units.
Aspect: ...
Rarity: Common
Number: 26/264 // T01
Description: Shielded (When you create this token, give a Shield token to it.)
Aspect: Cunning;Vigilance
Card Type: Base
Traits: Tatooine;Mandaloria...
Rarity: Common
Number: 154/264
Description: Support (When you play this unit, you may attack with another unit. It gains this unit's other abilities for this attack.)Raid 1 (This unit gets +1...
Rarity: Uncommon
Number: 146/264
Description: When Played/On Attack: You may deal 1 damage to a unit. If that unit is defeated this way, give an Advantage token to a unit.
Aspect: Aggressio...
Rarity: Common
Number: 130/264
Description: Support (When you play this unit, you may attack with another unit. It gains this unit's other abilities for this attack.)
Aspect: Command
Card...
Rarity: Common
Number: 262/264
Description: This upgrade costs 1 resource less to play on an Imperial unit.
Card Type: Upgrade
Traits: Imperial
Cost: 2
Power: 0
HP: 0
Rarity: Uncommon
Number: 32/264
Description: When a friendly unit is dealt damage and survives: Deal 1 damage to any number of bases. Use this ability only once each round.
Aspect: Aggressi...
Rarity: Uncommon
Number: 178/264
Description: Hidden (This unit can't be attacked if it was played this phase.)When Played: For each enemy unit, give an Advantage token to this unit.
Aspect...
Rarity: Uncommon
Number: 156/264
Description: Support (When you play this unit, you may attack with another unit. It gains this unit's other abilities for this attack.)On Attack: Defeat all u...
Rarity: Common
Number: 215/264
Description: Support (When you play this unit, you may attack with another unit. It gains this unit's other abilities for this attack.)
Aspect: Cunning
Card...
Rarity: Common
Number: 25/264 // T01
Description: Shielded (When you create this token, give a Shield token to it.)
Aspect: Cunning;Vigilance
Card Type: Base
Traits: Pillio;Mandalorian
...
Rarity: Uncommon
Number: 150/264
Description: If attached unit would take damage, it takes twice as much damage instead.While attached unit is defending, the attacker loses Overwhelm.
Aspec...
Rarity: Common
Number: 188/264
Description: Ready a unit that was damaged this phase.
Aspect: Aggression
Card Type: Event
Traits: Force
Cost: 4
Power: 0
HP: 0
Rarity: Common
Number: 167/264
Description: When Played/When Defeated: You may give an Advantage token to a unit.
Aspect: Aggression
Card Type: Unit
Traits: Underworld;Vehicle;Fighter
...
Rarity: Uncommon
Number: 204/264
Description: When your base is dealt damage: Give an Advantage token to this unit.
Aspect: Cunning;Heroism
Card Type: Unit
Traits: Rebel;Vehicle;Fighter...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '