Rarity: Common
Number: 17/264
Description: When you play or create a unit: You may exhaust this leader. If you do, give an Advantage token to that unit.
Deployed Leader Unit:
When you play or...
Rarity: Common
Number: 89/264
Description: Heal 3 damage from a unit and give a Shield token to it.
Aspect: Vigilance
Card Type: Event
Traits: Innate
Cost: 2
Power: 0
HP: 0
Rarity: Common
Number: 21/264 // T01
Description: Shielded (When you create this token, give a Shield token to it.)
Aspect: Command;Vigilance
Card Type: Base
Traits: Death Star;Mandalor...
Rarity: Uncommon
Number: 65/264
Description: Sentinel (Enemy units in this arena must attack a Sentinel when they attack you.)When Played: Heal all damage from each friendly unit.
Aspect: H...
Rarity: Common
Number: 92/264
Description: You may defeat a unit with 2 or less remaining HP.Create a Mandalorian token.
Aspect: Vigilance
Card Type: Event
Traits: Plan
Cost: 4
Powe...
Rarity: Uncommon
Number: 41/264
Description: When a friendly unit enters play (including this one): It gets +1/+0 for this phase.
Aspect: Aggression;Cunning
Card Type: Unit
Traits: Unde...
Rarity: Common
Number: 165/264
Description: When Defeated: You may defeat an upgrade.
Aspect: Aggression
Card Type: Unit
Traits: Mandalorian;Trooper
Cost: 2
Power: 2
HP: 3
Arena...
Rarity: Uncommon
Number: 103/264
Description: Defeat a friendly Imperial unit. If you do, resource the top card of your deck.
Aspect: Command;Villainy
Card Type: Event
Traits: Imperial
...
Rarity: Uncommon
Number: 217/264
Description: Action [Exhaust, discard a card from your hand]: Exhaust a unit.
Aspect: Cunning
Card Type: Unit
Traits: Official
Cost: 2
Power: 1
HP...
Rarity: Common
Number: 193/264
Description: Shielded (When you play this unit, give a Shield token to it.)Saboteur (When this unit attacks, ignore Sentinel and defeat the defender's Shields.)...
Rarity: Common
Number: 26/264 // T03
Description: If damage would be dealt to attached unit, prevent that damage. If you do, degeat a Shield token on it.
Aspect: Cunning
Card Type: Base
...
Rarity: Common
Number: 252/264
Description: Sentinel (Enemy units in this arena must attack a Sentinel when they attack you.)
Aspect: Heroism
Card Type: Unit
Traits: New Republic;Droid
...
Rarity: Rare
Number: 12/264
Description: Action [Exhaust, defeat a friendly upgrade]: Deal 2 damage to a base.
Deployed Leader Unit:
On Attack: You may defeat a friendly upgrade. If you do, d...
Rarity: Common
Number: 122/264
Description: While you have the initiative, this unit gains Restore 2. (When this unit attacks, heal 2 damage from your base.)
Aspect: Command
Card Type: Un...
Rarity: Common
Number: 24/264 // T01
Description: Shielded (When you create this token, give a Shield token to it.)
Aspect: Aggression;Vigilance
Card Type: Base
Traits: Dagobah;Mandalor...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '