Rarity: Uncommon
Number: 44/264
Description: When Played: Heal up to 2 damage from a unit. Give an Advantage token to it for each damage healed this way.
Aspect: Cunning;Vigilance
Card Ty...
Rarity: Uncommon
Number: 236/264
Description: Return a friendly non-leader unit to its owner's hand. If you do, return an enemy non-leader unit to its owner's hand.
Aspect: Cunning
Card T...
Rarity: Common
Number: 720
Description: When Played: Give 4 Advantage tokens to this unit.
Aspect: Cunning
Card Type: Unit
Traits: Droid
Cost: 3
Power: 1
HP: 5
Arena Type: Ground
Rarity: Common
Number: 238/264
Description: When Played: You may give 2 Advantage tokens to a space unit.
Aspect: Villainy
Card Type: Unit
Traits: First Order
Cost: 2
Power: 2
HP:...
Rarity: Common
Number: 765
Description: This upgrade costs 1 resource less to play on a Mandalorian unit.
Card Type: Upgrade
Traits: Mandalorian
Cost: 2
Power: 0
HP: 0
Rarity: Common
Number: 753
Description: When Played: Give an Advantage token to this unit.
Aspect: Heroism
Card Type: Unit
Traits: Rebel;Trooper
Cost: 2
Power: 2
HP: 3
Arena Typ...
Rarity: Uncommon
Number: 210/264
Description: Attach to a non-Vehicle unit.Attached unit gains: "On Defense: You may deal 1 damage to a unit in this unit's arena and exhaust it."
Aspect: Cu...
Rarity: Common
Number: 622
Description: While you control another exhausted unit, this unit gains Sentinel. (Enemy units in this arena must attack a Sentinel when they attack you.)
Aspect: ...
Rarity: Common
Number: 584
Description: Grit (This unit gets +1/+0 for each damage on it.)When Played: You may give a Shield token to a unit that costs 3 or less.
Aspect: Vigilance
Card T...
Rarity: Uncommon
Number: 72/264
Description: Support (When you play this unit, you may attack with another unit. It gains this unit's other abilities for this attack.)On Attack: If this unit ...
Rarity: Uncommon
Number: 180/264
Description: Attach to a non-Vehicle unit.Attached unit gains: "When Attack Ends: Give an Advantage token to this unit."
Aspect: Aggression
Card Type: Upg...
Rarity: Common
Number: 13/264
Description: When a friendly unit's attack ends: If it dealt 3 or more combat damage to a base, you may exhaust this leader. If you do, give an Advantage token t...
Rarity: Rare
Number: 144/264
Description: When a friendly unit's attack ends: If it dealt combat damage to a base, give an Advantage token to this unit.
Aspect: Aggression;Villainy
Card T...
Rarity: Common
Number: 477
Description: Hidden (This unit can't be attacked if it was played this phase.)
Aspect: Cunning
Card Type: Unit
Traits: Creature
Cost: 1
Power: 2
HP: 1
...
Rarity: Common
Number: 218/264
Description: When Played: Give 4 Advantage tokens to this unit.
Aspect: Cunning
Card Type: Unit
Traits: Droid
Cost: 3
Power: 1
HP: 5
Arena Type: G...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '