Rarity: Common
Number: 037/252
Description: Sentinel (Units in this arena can't attack your non-Sentinel units or your base.)When Played: Give an Experience token to each friendly damaged uni...
Rarity: Common
Number: 246/262
Description: On Attack: An opponent chooses a unit or base they control. You may deal 2 damage to it.
Aspect: Heroism
Card Type: Unit
Traits: Fighter;Rebe...
Rarity: Uncommon
Number: 137/262
Description: When an upgraded enemy unit is defeated: You may ready this unit. Use this ability only once each round.
Aspect: Aggression;Villainy
Card Typ...
Rarity: Common
Number: 123/252
Description: Search the top 5 cards of your deck for a unit, reveal it, and draw it. (Put the other cards on the bottom of your deck in a random order.)
Aspec...
Rarity: Common
Number: 117/252
Description: Ambush (After you play this unit, it may ready and attack an enemy unit.)Overwhelm (When attacking an enemy unit, deal excess damage to the opponen...
Rarity: Common
Number: 056/262
Description: While this unit is upgraded, it gets +1/+1.
Aspect: Vigilance
Card Type: Unit
Traits: Mandalorian
Cost: 2
Power: 1
HP: 3
Arena Type: ...
Rarity: Uncommon
Number: 220/262
Description: Ambush (When you play this unit, it may ready and attack an enemy unit.)
On Attack: Deal 1 damage to the defender (if it’s a unit) for each diffe...
Rarity: Common
Number: 098/252
Description: Sentinel (Units in this arena can't attack your non-Sentinel units or your base.)
Aspect: Command;Heroism
Card Type: Unit
Traits: Rebel;Troop...
Rarity: Common
Number: 232/262
Description: Choose a friendly unit. It captures an enemy non-leader unit that costs the same as or less than it. If the friendly unit is a Bounty Hunter, give ...
Rarity: Common
Number: 075/262
Description: Heal 2 damage from a unit and give an Experience token to it.
Smuggle [3 [Vigilance]] (If this card is a resource, you may play it for its smuggle ...
Rarity: Rare
Number: 073/262
Description: Attach to a non-Vehicle unit.
When Played: If attached unit is a Mandalorian, give a Shield token to it.
Aspect: Vigilance
Card Type: Upgrade
T...
Rarity: Common
Number: 195/262
Description: Bounty — Draw a card. (When this unit is defeated or captured, your opponent collects its bounty.)
Aspect: Cunning;Heroism
Card Type: Unit
Tr...
Rarity: Common
Number: 229/262
Description: Return a friendly non-leader Underworld unit to its owner’s hand. If you do, deal 3 damage to a unit.
Aspect: Cunning
Card Type: Event
Traits...
Rarity: Rare
Number: 094/252
Description: Action [Exhaust]: Give an Experience token to another friendly unit.
Aspect: Command;Heroism
Card Type: Unit
Traits: Official;Rebel
Cost: 1
...
Rarity: Uncommon
Number: 045/252
Description: Restore 2 (When this unit attacks, heal 2 damage from your base.)When Defeated: Choose any number of players. They each draw a card.
Aspect: He...
Rarity: Uncommon
Number: 147/262
Description: Saboteur (When this unit attacks, ignore Sentinel and defeat the defender’s Shields.)
When this unit deals combat damage to a base: You may defea...
Rarity: Common
Number: 258/262
Description: When Played: You may give an Experience token to another Mandalorian unit.
Card Type: Unit
Traits: Mandalorian
Cost: 3
Power: 3
HP: 3
A...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '