Rarity: Uncommon
Number: 096/252
Description: When Played: Search the top 5 cards of your deck for a Rebel card, reveal it, and draw it. (Put the other cards on the bottom of your deck in a r...
Rarity: Common
Number: 100/262
Description: Ambush (When you play this unit, it may ready and attack an enemy unit.)
Raid 2 (This unit gets +2/+0 while attacking.)
Aspect: Command;Heroism
...
Rarity: Common
Number: 117/262
Description: If an enemy unit has a Bounty, this unit costs 1 less to play.
Aspect: Command
Card Type: Unit
Traits: Bounty Hunter
Cost: 3
Power: 3
H...
Rarity: Rare
Number: 194/262
Description: Search the top 7 cards of your deck for a Vehicle and play it. (Put the other cards on the bottom of your deck in a random order.) It costs 5 less an...
Rarity: Common
Number: 005/262
Description: When you play a card using Smuggle: You may exhaust this leader. If you do, give an Experience token to a unit.
[Deployed Leader Unit]
Raid 1 (This...
Rarity: Common
Number: 260/262
Description: When Played: You may return an Underworld card from your discard pile to your hand.
Card Type: Unit
Traits: Underworld
Cost: 5
Power: 4
H...
Rarity: Rare
Number: 150/262
Description: On Attack: If this unit is upgraded, you may deal 2 damage to a ground unit.
Aspect: Aggression;Heroism
Card Type: Unit
Traits: Mandalorian;Tro...
Rarity: Common
Number: 095/262
Description: Restore 1 (When this unit attacks, heal 1 damage from your base.)
Bounty — Draw a card. (When this unit is defeated or captured, your opponent coll...
Rarity: Uncommon
Number: 253/262
Description: Search the top 8 cards of your deck for up to 2 Mandalorian and/or upgrade cards, reveal them, and draw them. (Put the other cards on the bottom ...
Rarity: Uncommon
Number: 173/262
Description: Attached unit gains: “Bounty — Deal 2 damage to a base. If this unit is unique, deal 3 damage instead.” (When this unit is defeated or captured, ...
Rarity: Legendary
Number: 106/262
Description: A friendly unit captures each enemy non-leader unit that attacked your base this phase.
Aspect: Command;Heroism
Card Type: Event
Traits: P...
Rarity: Common
Number: 216/262
Description: Ambush (When you play this unit, it may ready and attack an enemy unit.)
On Attack: If the defender has a Bounty, it gets -4/-0 for this attack.
...
Rarity: Uncommon
Number: 106/252
Description: Give a friendly unit +3/+3 for this phase.Give another friendly unit +2/+2 for this phase.Give a third friendly unit +1/+1 for this phase.
Aspe...
Rarity: Uncommon
Number: 071/262
Description: Attached unit gains: “Bounty — Heal 4 damage from a unit or base. If this unit is unique, heal 6 damage instead.” (When this unit is defeated or ...
Rarity: Uncommon
Number: 076/262
Description: Exhaust a unit. You may rescue a captured card guarded by that unit.
Aspect: Vigilance
Card Type: Event
Traits: Trick
Cost: 1
Rarity: Common
Number: 066/252
Description: Sentinel (Units in this arena can't attack your non-Sentinel units or your base.)
Aspect: Vigilance
Card Type: Unit
Traits: Fighter;Vehicle
...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '