Rarity: Uncommon
Number: 239/262
Description: When you play another Bounty Hunter unit: You may deal 1 damage to it. If you do, ready this unit. Use this ability only once each round.
Aspec...
Rarity: Uncommon
Number: 344
Description: Attached unit gains: “Bounty — Heal 4 damage from a unit or base. If this unit is unique, heal 6 damage instead.” (After this unit is defeated or cap...
Rarity: Common
Number: 162/262
Description: Saboteur (When this unit attacks, ignore Sentinel and defeat the defender’s Shields.)
Aspect: Aggression
Card Type: Unit
Traits: Mandalorian;...
Rarity: Uncommon
Number: 207/262
Description: Return a non-leader unit that costs 6 or less to its owner’s hand. Then, its owner may play it for free.
Aspect: Cunning
Card Type: Event
T...
Rarity: Uncommon
Number: 098/262
Description: Raid 2 (This unit gets +2/+0 while attacking.)
Restore 2 (When this unit attacks, heal 2 damage from your base.)
Aspect: Command;Heroism
Card...
Rarity: Common
Number: 164/262
Description: When Defeated: Deal 1 damage to a unit or base.
Aspect: Aggression
Card Type: Unit
Traits: Fighter;Underworld;Vehicle
Cost: 2
Power: 2
...
Rarity: Uncommon
Number: 093/262
Description: Search the top 5 cards of your deck for up to 3 units, reveal them, and draw them. (Put the other cards on the bottom of your deck in a random or...
Rarity: Common
Number: 237/262
Description: Sentinel (Units in this arena can’t attack your non-Sentinel units or your base.)
Aspect: Villainy
Card Type: Unit
Traits: Fighter;Underworld...
Rarity: Uncommon
Number: 067/262
Description: When Played: You may play an upgrade from your hand. It costs 2 less.
When you play an upgrade on this unit: Give an enemy unit -2/-2 for this ph...
Rarity: Common
Number: 059/252
Description: On Attack: You may heal 2 damage from another unit.
Aspect: Vigilance
Card Type: Unit
Traits: Droid
Cost: 1
Power: 1
HP: 3
Arena Type...
Rarity: Rare
Number: 096/262
Description: When you play another unit: Give an Experience token to this unit.
Aspect: Command;Heroism
Card Type: Unit
Traits: Underworld
Cost: 1
Power...
Rarity: Common
Number: 074/262
Description: Attach to a non-Vehicle unit.
Attached unit gains: “On Attack: Exhaust the defender.”
Aspect: Vigilance
Card Type: Upgrade
Traits: Armor;Item...
Rarity: Common
Number: 189/262
Description: When Played: You may ready another unit with power equal to or less than the number of upgrades on enemy units.
Aspect: Cunning;Villainy
Card T...
Rarity: Common
Number: 215/262
Description: When Played: If you control another Underworld unit, give an enemy unit -3/-0 for this phase.
Smuggle [4 [Cunning]] (If this card is a resource, yo...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '