Rarity: Common
Number: 040/262
Description: When Played: Give an Experience token to a unit.
Aspect: Heroism;Vigilance
Card Type: Unit
Traits: Mandalorian;Trooper
Cost: 2
Power: 1
...
Rarity: Uncommon
Number: 197/262
Description: When Played: You may rescue a captured card. If you don’t, give a Shield token to this unit.
Smuggle [4 [Cunning] [Heroism]] (If this card is a r...
Rarity: Common
Number: 016/262
Description: Action [1, Exhaust]: Play a unit that costs 4 or less from your hand (paying its cost). Give it Ambush for this phase. (After you play the unit, it...
Rarity: Common
Number: 166/262
Description: When Played: You may defeat an upgrade.
Aspect: Aggression
Card Type: Unit
Traits: Mandalorian;Vehicle;Fighter
Cost: 3
Power: 3
HP: 2
...
Rarity: Common
Number: 062/262
Description: Sentinel (Units in this arena can’t attack your non-Sentinel units or your base.)
Aspect: Vigilance
Card Type: Unit
Traits: Fringe
Cost: 4
...
Rarity: Common
Number: 247/262
Description: While this unit is upgraded, it gains Sentinel. (Units in this arena can’t attack your non-Sentinel units or your base.)
Aspect: Heroism
Card T...
Rarity: Uncommon
Number: 256/262
Description: Action [4]: Take control of this unit. Any player may use this ability.
Card Type: Unit
Traits: Fighter;Underworld;Vehicle
Cost: 2
Power:...
Rarity: Common
Number: 244/262
Description: Each opponent discards a card from their hand. Draw a card.
Aspect: Villainy
Card Type: Event
Traits: Trick
Cost: 3
Rarity: Common
Number: 211/262
Description: Bounty — Exhaust a unit. (When this unit is defeated or captured, your opponent collects its bounty.)
Aspect: Cunning
Card Type: Unit
Traits:...
Rarity: Common
Number: 235/262
Description: Overwhelm (When attacking an enemy unit, deal excess damage to the opponent’s base.)When Played: Deal 2 damage to a friendly unit.
Aspect: Villai...
Rarity: Common
Number: 252/262
Description: Heal 3 damage from your base.
Smuggle [3 [Heroism]] (If this card is a resource, you may play it for its smuggle cost. Replace it with the top card...
Rarity: Uncommon
Number: 054/262
Description: Heal up to 8 total damage from any number of units.
Aspect: Vigilance
Card Type: Event
Traits: Tactic
Cost: 2
Rarity: Common
Number: 209/262
Description: When Played: You may return a non-unique upgrade to its owner's hand.
Aspect: Cunning
Card Type: Unit
Traits: Underworld
Cost: 1
Power: 2...
Rarity: Common
Number: 254/262
Description: When Played: If you control another Bounty Hunter unit, you may deal 2 damage to a ground unit.
Card Type: Unit
Traits: Bounty Hunter
Cost: 1...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '