Rarity: Common
Number: 160/262
Description: When Played: Deal 1 damage to each base.
Smuggle [3 [Aggression]] (If this card is a resource, you may play it for its smuggle cost. Replace it wit...
Rarity: Common
Number: 176/252
Description: When Played: You may reveal an event from your hand. If you do, deal 1 damage to a unit.
Aspect: Cunning;Villainy
Card Type: Unit
Traits: Imp...
Rarity: Common
Number: 048/252
Description: While this unit is undamaged, it gains Sentinel. (Units in this arena can't attack your non-Sentinel units or your base.)
Aspect: Heroism;Vigilan...
Rarity: Uncommon
Number: 156/262
Description: Draw a card. Each opponent who controls more resources than you discards a card from their hand.
Aspect: Aggression;Heroism
Card Type: Event
...
Rarity: Common
Number: 169/262
Description: Raid 3 (This unit gets +3/+0 while attacking.)
While this unit is upgraded, it gains Overwhelm. (When attacking an enemy unit, deal excess damage t...
Rarity: Common
Number: 136/262
Description: Grit (This unit gets +1/+0 for each damage on it.)
Overwhelm (When attacking an enemy unit, deal excess damage to the opponent’s base.)
Aspect: A...
Rarity: Rare
Number: 019/252
Epic Action: Epic Action: Give a Shield token to a non-leader unit.
Aspect: Vigilance
Card Type: Base
Traits: Scarif
HP: 25
Rarity: Legendary
Number: 147/252
Description: When Played/When Defeated: You may discard your hand. If you do, draw 3 cards.
Aspect: Aggression;Heroism
Card Type: Unit
Traits: Fighter;...
Rarity: Uncommon
Number: 139/252
Description: If you control a Force unit, this event costs 1 less to play.Deal 5 damage to a non-Vehicle unit. That unit's controller draws a card.
Aspect: ...
Rarity: Uncommon
Number: 178/252
Description: When Played: If you control another [Cunning] unit, exhaust an enemy unit that costs 4 or less.
Aspect: Cunning;Villainy
Card Type: Unit
Tr...
Rarity: Common
Number: 130/252
Description: While attacking a damaged unit, this unit gets +2/+0 and gains Overwhelm. (Deal excess damage to the opponent's base.)
Aspect: Aggression;Villain...
Rarity: Uncommon
Number: 080/252
Description: When Played: Give an Experience token to each of up to 3 Trooper units.
Aspect: Command;Villainy
Card Type: Unit
Traits: Imperial;Official
...
Rarity: Common
Number: 067/252
Description: Grit (This unit gets +1/+0 for each damage on it.)On Attack: If you control a leader unit, you may draw a card.
Aspect: Vigilance
Card Type: Un...
Rarity: Rare
Number: 054/252
Description: Attach to a non-Vehicle unit.If attached unit is a Force unit, it gains: "On Attack: Give the defender -2/-2 for this phase."
Aspect: Heroism;Vigil...
Rarity: Common
Number: 065/262
Description: Sentinel (Units in this arena can’t attack your non-Sentinel units or your base.)
Smuggle [7 [Vigilance]] (If this card is a resource, you may play...
Rarity: Common
Number: 161/252
Description: While you have the initiative, this unit gets +2/+0.
Aspect: Aggression
Card Type: Unit
Traits: Trooper
Cost: 3
Power: 3
HP: 3
Arena ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '