Rarity: Uncommon
Number: 103/252
Description: Attack with a Rebel unit. It gets +1/+0 for this attack.Then, attack with another Rebel unit. It gets +1/+0 for this attack.
Aspect: Command;He...
Rarity: Common
Number: 116/252
Description: Overwhelm (When attacking an enemy unit, deal excess damage to the opponent's base.)On Attack: If you control a leader unit, give a friendly unit +...
Rarity: Common
Number: 030/252
Description: This listing is for Chopper Base; Common Bases from Spark of Rebellion will feature a random one of either Experience (T01/T03) or Shield (T02/T04)...
Rarity: Uncommon
Number: 065/252
Description: Grit (This unit gets +1/+0 for each damage on him.)While you have the initiative, this unit gains Sentinel. (Units in this arena can't attack you...
Rarity: Common
Number: 112/252
Description: While you have the initiative, this unit gains Restore 2. (When this unit attacks, heal 2 damage from your base.)
Aspect: Command
Card Type: Un...
Rarity: Uncommon
Number: 099/252
Description: Sentinel (Units in this arena can't attack your non-Sentinel units or your base.)When Played: You may return a friendly non-leader ground unit to...
Rarity: Common
Number: 029/262
Description: Sentinel (Units in this arena can’t attack your non-Sentinel units or your base.)
Aspect: Vigilance;Villainy
Card Type: Unit
Traits: Underwor...
Rarity: Uncommon
Number: 114/262
Description: When Played: Reveal 3 enemy resources. Defeat each resource with the Smuggle keyword revealed this way. For each resource defeated this way, its ...
Rarity: Common
Number: 027/262
Description: Grit (This unit gets +1/+0 for each damage on it.)
Bounty — Draw a card. (When this unit is defeated or captured, your opponent collects its bounty...
Rarity: Rare
Number: 137/252
Description: Attach to a non-Vehicle unit.If attached unit is a Force unit, it gains: "On Attack: Deal 1damage to each ground unit the defending player controls."...
Rarity: Legendary
Number: 051/252
Description: Restore 3When Played: Give an enemy unit -3/-3 for this phase. If a friendly unit was defeated this phase, give that enemy unit -6/-6 for this p...
Rarity: Uncommon
Number: 151/252
Description: A friendly unit deals damage to an enemy unit equal to the amount of damage on the friendly unit plus 1.
Aspect: Aggression;Heroism
Card Type...
Rarity: Legendary
Number: 179/252
Description: On Attack: If this unit is attacking an exhausted unit that didn't enter play this round, deal 3 damage to the defender.
Aspect: Cunning;Villa...
Rarity: Common
Number: 033/252
Description: When Played: Deal 2 damage to a friendly ground unit and 2 damage to an enemy ground unit.
Aspect: Vigilance;Villainy
Card Type: Unit
Traits:...
Rarity: Common
Number: 206/252
Description: On Attack: You may pay 2. If you do, draw a card.
Aspect: Cunning
Card Type: Unit
Traits: Fighter;Fringe;Vehicle
Cost: 1
Power: 1
HP: 2...
Rarity: Uncommon
Number: 121/252
Description: Attach to a Vehicle unit.Attached unit gains: "On Attack: If this unit isn't attacking a base, you may deal 2 damage to a unit in the defender's ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '