Rarity: Common
Number: 061/252
Description: The first upgrade you play on this unit each round costs 1 less.
Aspect: Vigilance
Card Type: Unit
Traits: Force;Fringe
Cost: 2
Power: 2
...
Rarity: Uncommon
Number: 079/252
Description: Each friendly non-leader unit that costs 6 or more gains Ambush. (After you play that unit, it may ready and attack an enemy unit.)
Aspect: Com...
Rarity: Rare
Number: 135/252
Description: Overwhelm (When attacking an enemy unit, deal excess damage to the opponent's base.)When Played: Deal 6 damage divided as you choose among enemy unit...
Rarity: Rare
Number: 097/252
Description: Restore 1 (When this unit attacks, heal 1 damage from your base.)When Played: You may deal damage to a unit equal to the number of units you control ...
Rarity: Common
Number: 183/252
Description: Ambush (After you play this unit, it may ready and attack an enemy unit.)When Played: You may return an event from a discard pile to its owner's ha...
Rarity: Uncommon
Number: 209/252
Description: Raid 1 (This unit gets +1/+0 while attacking.)When Played: Return a friendly non-leader unit to its owner's hand.
Aspect: Cunning
Card Type: ...
Rarity: Common
Number: 166/252
Description: Attached unit gains Saboteur. (When this unit attacks, ignore Sentinel and defeat the defender's Shields.)
Aspect: Aggression
Card Type: Upgrad...
Rarity: Common
Number: 113/252
Description: While you control 6 or more resources, this unit gains Sentinel. (Units in this arena can't attack your non-Sentinel units or your base.)
Aspect:...
Rarity: Common
Number: 108/252
Description: When Defeated: You may give an Experience token to a unit.
Aspect: Command
Card Type: Unit
Traits: Trooper
Cost: 1
Power: 1
HP: 2
Are...
Rarity: Uncommon
Number: 101/252
Description: Ambush (After you play this unit, it may ready and attack an enemy unit.)When Played: Return a unit that costs 2 or less from your discard pile t...
Rarity: Common
Number: 148/252
Description: Grit (This unit gets +1/+0 for each damage on it.)When Played: If a base has 15 or more damage on it, ready this unit.
Aspect: Aggression;Heroism...
Rarity: Common
Number: 159/252
Description: While you control another [Aggression] unit, this unit gains Raid 2. (It gets +2/+0 while attacking.)
Aspect: Aggression
Card Type: Unit
Trai...
Rarity: Uncommon
Number: 156/252
Description: On Attack: Another friendly [Aggression] unit gains Raid 2 for this phase. (It gets +2/+0 while attacking.)
Aspect: Aggression
Card Type: Uni...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '