Rarity: Special
Number: 084/252
Description: When Played: Search the top 5 cards of your deck for up to 2 Imperial cards, reveal them, and draw them. (Put the other cards on the bottom of you...
Rarity: Uncommon
Number: 191/252
Description: When Played: For each other card you played this phase, give an Experience token to this unit.
Aspect: Cunning;Heroism
Card Type: Unit
Trai...
Rarity: Uncommon
Number: 182/252
Description: Ambush (After you play this unit, he may ready and attack an enemy unit.)When you play an event: You may deal 2 damage to a unit.
Aspect: Cunni...
Rarity: Common
Number: 068/252
Description: Shielded (When you play this unit, give a Shield token to it.)When Played: If you control another [Vigilance] unit, heal 4 damage from your base.
...
Rarity: Uncommon
Number: 204/252
Description: When Defeated: You may discard a card from your deck. If it's not a unit, deal 2 damage to a ground unit.
Aspect: Cunning
Card Type: Unit
T...
Rarity: Uncommon
Number: 192/252
Description: When this unit completes an attack: Look at the top card of your deck. You may play it, discard it, or leave it on top of your deck.
Aspect: Cu...
Rarity: Legendary
Number: 224/252
Description: Take control of a non-leader unit. At the start of the regroup phase, its owner takes control of it.
Aspect: Cunning
Card Type: Event
Trai...
Rarity: Common
Number: 195/252
Description: Ambush (After you play this unit, it may ready and attack an enemy unit.)
Aspect: Cunning;Heroism
Card Type: Unit
Traits: Fighter;Vehicle
C...
Rarity: Common
Number: 132/252
Description: When Played: You may deal 3 damage to a space unit.
Aspect: Aggression;Villainy
Card Type: Unit
Traits: Fighter;Imperial;Vehicle
Cost: 4
...
Rarity: Uncommon
Number: 196/252
Description: Sentinel (Units in this arena can't attack your non-Sentinel units or your base.)When this unit is attacked: Ready him.
Aspect: Cunning;Heroism...
Rarity: Common
Number: 086/252
Description: When Played: Give a unit Sentinel for this phase. (Units in this arena can't attack your non-Sentinel units or your base.)
Aspect: Command;Villai...
Rarity: Rare
Number: 355
Description: Return each unit in your discard pile that was defeated this phase to your hand.
Aspect: Command;Villainy
Card Type: Event
Traits: Imperial;Supply
...
Rarity: Legendary
Number: 371
Description: Choose two, in any order:• Give 2 Experience tokens to a unit.• A friendly unit deals damage equal to its power to a non-unique enemy unit.• Put thi...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '