Rarity: Rare
Number: 462
Description: Look at an opponent's hand and discard a card from it.
Aspect: Cunning;Heroism
Card Type: Event
Traits: Spectre
Cost: 2
Rarity: Common
Number: 24 // T02
Description: If damage would be dealt to attached unit, prevent that damage. If you do, defeat a Shield token on it.
Aspect: Command
Card Type: Base
Tra...
Rarity: Common
Number: 164/252
Description: Overwhelm (When attacking an enemy unit, deal excess damage to the opponent's base.)
Aspect: Aggression
Card Type: Unit
Traits: Creature
Co...
Rarity: Common
Number: 208/252
Description: Raid 1 (This unit gets +1/+0 while attacking.)On Attack: If you control a leader unit, you may exhaust a non-leader unit.
Aspect: Cunning
Card ...
Rarity: Uncommon
Number: 406
Description: SaboteurWhen you play another [Aggression] card: You may deal 1 damage to a base.
Aspect: Aggression;Heroism
Card Type: Unit
Traits: Rebel;Troo...
Rarity: Common
Number: 194/252
Description: Saboteur (When this unit attacks, ignore Sentinel and defeat the defender's Shields.)Raid 2 (This unit gets +2/+0 while attacking.)
Aspect: Cunni...
Rarity: Common
Number: 250/252
Description: Sentinel (Units in this arena can't attack your non-Sentinel units or your base.)
Card Type: Unit
Traits: Transport;Vehicle
Cost: 5
Power: ...
Rarity: Rare
Number: 15/20
Description: AmbushWhen you play an event: You may deal 2 damage to a unit.
Aspect: Cunning;Villainy
Card Type: Unit
Traits: Bounty Hunter;Underworld
Cost: ...
Rarity: Common
Number: 245/252
Description: Give an Experience token to each of up to 3 Rebel units that attacked this phase.
Aspect: Heroism
Card Type: Event
Traits: Rebel
Cost: 0
Rarity: Common
Number: 211/252
Description: While you control another [Cunning] unit, this unit gains Sentinel. (Units in this arena can't attack your non-Sentinel units or your base.)
Aspe...
Rarity: Common
Number: 394
Description: While attacking a damaged unit, this unit gets +2/+0 and gains Overwhelm.
Aspect: Aggression;Villainy
Card Type: Unit
Traits: Imperial;Trooper
...
Rarity: Common
Number: 001/252
Description: Each friendly damaged unit gets +1/+0.
[Deployed Leader Unit]
Restore 2 (When this unit attacks, heal 2 damage from your base.)
Each friendly damag...
Rarity: Rare
Number: 18/20
Description: When Defeated: You may discard a card from your deck. If it's not a unit, deal 2 damage to a ground unit.
Aspect: Cunning
Card Type: Unit
Traits:...
Rarity: Common
Number: 012/252
Description: Action [Exhaust]: Attack with a unit. If you control more units than the defending player, the attacker gets +1/+0 for this attack.
[Deployed Leade...
Rarity: Rare
Number: 14/20
Description: When Played: Deal 2 damage to a friendly ground unit and 2 damage to an enemy ground unit.
Aspect: Vigilance;Villainy
Card Type: Unit
Traits: Imp...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '