Rarity: Common
Number: 20 // T02
Description: If damage would be dealt to attached unit, prevent that damage. If you do, defeat a Shield token on it.
Aspect: Vigilance
Card Type: Base
T...
Rarity: Common
Number: 30 // T02
Description: If damage would be dealt to attached unit, prevent that damage. If you do, defeat a Shield token on it.
Aspect: Cunning
Card Type: Base
Tra...
Rarity: Common
Number: 207/252
Description: Shielded (When you play this unit, give a Shield token to it.)
Aspect: Cunning
Card Type: Unit
Traits: Underworld
Cost: 2
Power: 2
HP: ...
Rarity: Common
Number: 295 // T04
Description: If damage would be dealt to attached unit, prevent that damage. If you do, defeat a Shield token on it.
Aspect: Cunning
Card Type: Base
Tr...
Rarity: Common
Number: 244/252
Description: Ambush (After you play this unit, it may ready and attack an enemy unit.)On Attack: Exhaust an enemy Vehicle ground unit.
Aspect: Heroism
Card ...
Rarity: Common
Number: 014/252
Description: Action [Exhaust]: Deal 1 damage to each base.
[Deployed Leader Unit]
On Attack: Deal 1 damage to each enemy base.
Epic Action: Epic Action: If yo...
Rarity: Special
Number: 238/252
Description: When Played/On Attack: Choose a number, then look at the top card of your deck. If its cost is the chosen number, you may reveal and draw it. (Oth...
Rarity: Uncommon
Number: 370
Description: Give a friendly unit +3/+3 for this phase.Give another friendly unit +2/+2 for this phase.Give a third friendly unit +1/+1 for this phase.
Aspect: ...
Rarity: Common
Number: 239/252
Description: Saboteur (When this unit attacks, ignore Sentinel and defeat the defender's Shields.)
Aspect: Heroism
Card Type: Unit
Traits: Rebel;Trooper
...
Rarity: Common
Number: 276
Description: Action [Exhaust]: Attack with a Rebel unit. Then, you may attack with another
[Deployed Leader Unit]
Raid 1When this unit completes an attack: You may ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '