Rarity: Uncommon
Number: 420
Description: When Played: Reveal the top card of your deck. If it shares a trait with a friendly unit, draw it.
Aspect: Command
Card Type: Upgrade
Traits: S...
Rarity: Common
Number: 646
Description: When Played: If you control 3 or more units (including this one), you may resource the top card of your deck.
Aspect: Command
Card Type: Unit
Tra...
Rarity: Common
Number: 408
Description: When Played: If you control 3 or more units (including this one), you may resource the top card of your deck.
Aspect: Command
Card Type: Unit
Tra...
Rarity: Uncommon
Number: 625
Description: When you play another unit that costs 3 or less: Heal 1 damage from your base.
Aspect: Command;Heroism
Card Type: Unit
Traits: Rebel;Official
...
Rarity: Legendary
Number: 215/272
Description: When you play an event that costs 3 or less: You may play it again from your discard pile for free. Use this ability only once each phase.
Asp...
Rarity: Rare
Number: 36/272
Description: Restore 2When Played: You may pay any number of resources. For every 3 resources paid this way, deal damage equal to this unit's power to an enemy uni...
Rarity: Rare
Number: 41/272
Description: Restore 2On Attack: You may discard 2 cards named Keeper of Skara Nal from your hand. If you do, this unit gets +15/+0 and gains Overwhelm for this at...
Rarity: Legendary
Number: 44/272
Description: When Defeated: If you control fewer resources than an opponent, you may resource a card from your hand. If you do, resource the top card of your ...
Rarity: Legendary
Number: 35/272
Description: When Played: Choose two. You may choose the same option more than once:Give a Shield token to a unit.Attack with a unit, even if it's exhausted. ...
Rarity: Uncommon
Number: 438
Description: Grit (This unit gets +1/+0 for each damage on him.)When this unit is dealt damage and survives: You may discard a card from your hand. If you do, rea...
Rarity: Rare
Number: 49/272
Description: OverwhelmWhile playing this unit, you may defeat any number of ready resources you control. For each resource defeated this way, this unit costs 3 res...
Rarity: Rare
Number: 104/272
Description: While an opponent controls a Unique unit, this unit gains Hidden.When Attack Ends: You may attack with another unit.
Aspect: Command;Villainy
Car...
Rarity: Rare
Number: 53/272
Description: Friendly units can attack bases while using Ambush.
Aspect: Aggression;Cunning
Card Type: Unit
Traits: Underworld;Vehicle;Transport
Cost: 6
...
Rarity: Rare
Number: 238/272
Description: Return a non-leader unit with 6 or more power to its owner's hand.
Aspect: Cunning
Card Type: Event
Traits: Tactic
Cost: 2
Power: 0
HP: 0
Rarity: Rare
Number: 130/272
Description: When Played: You may deal 1 damage to another ground unit. If you control that unit, the next unit you play this phase costs 1 resource less.
Aspec...
Rarity: Legendary
Number: 42/272
Description: OverwhelmWhen Played: You may ready another unit. If you do, heal damage from a base equal to that unit's cost.
Aspect: Aggression;Vigilance
...
Rarity: Legendary
Number: 169/272
Description: When this unit is dealt damage and survives: Each player draws a card.When an opponent draws 1 or more cards during the Action phase: Deal 2 dam...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '