Rarity: Common
Number: 750
Description: While you control a Tatooine base, this event costs 1 resource less to play.Choose an arena. Give a Weakness token to each exhausted enemy unit in that...
Rarity: Legendary
Number: 506
Description: SaboteurWhile you control a Tatooine base, friendly units enter play ready (including this one).
Aspect: Cunning
Card Type: Unit
Traits: Creat...
Rarity: Legendary
Number: 234/272
Description: SaboteurWhile you control a Tatooine base, friendly units enter play ready (including this one).
Aspect: Cunning
Card Type: Unit
Traits: C...
Rarity: Uncommon
Number: 370
Description: If a friendly non-leader unit shares a Trait with a friendly leader, heal 4 damage from a unit or base.
Aspect: Vigilance
Card Type: Event
Trai...
Rarity: Common
Number: 740
Description: Raid 6 (This unit gets +6/+0 while attacking.)When Played: If you control another Tusken unit or a Tatooine base, you may exhaust a ground unit.
Aspe...
Rarity: Uncommon
Number: 583
Description: Restore 1 (When this unit attacks, heal 1 damage from your base.)While this unit is upgraded, she gets +1/+1.
Aspect: Heroism;Vigilance
Card Type...
Rarity: Common
Number: 661
Description: If you control a Kashyyyk base, a friendly unit deals damage equal to its power to an enemy unit.Resource this card.
Aspect: Command
Card Type: Eve...
Rarity: Legendary
Number: 145/272
Description: Restore 1While you control a Kashyyyk base, the first, second, and third units you play each round cost 1 resource less, 2 resources less, and 3...
Rarity: Rare
Number: 572
Description: When Played: You may give a Weakness token to a unit.When an enemy unit with a Weakness token on it is defeated: You may give a Weakness token to a unit....
Rarity: Rare
Number: 334
Description: When Played: You may give a Weakness token to a unit.When an enemy unit with a Weakness token on it is defeated: You may give a Weakness token to a unit....
Rarity: Common
Number: 703
Description: Deal 1 damage to an enemy unit.If you control an Endor base, you may attack with a unit. It gets +2/+0 for this attack.
Aspect: Aggression
Card Typ...
Rarity: Legendary
Number: 204/272
Description: When Played: You may play a unit from your discard pile. It costs 3 resources less and enters play ready. At the start of the next regroup phase...
Rarity: Uncommon
Number: 504
Description: When Played: Choose one:• Attack with a unit. It gets +2/+0 for this attack.• Look at an opponent's hand. You may discard a card from it. If you do, ...
Rarity: Legendary
Number: 124/272
Description: When you play a unit (including this one): You may attack with a unit. It gets +2/+0 for this attack.
Aspect: Command;Heroism
Card Type: Uni...
Rarity: Rare
Number: 208/272
Description: Raid 1While it's the first round of the game, this unit enters play ready.
Aspect: Cunning;Heroism
Card Type: Unit
Traits: Force;Fringe
Cost:...
Rarity: Uncommon
Number: 317
Description: When another friendly unit that costs 3 or less is dealt damage: You may deal 1 damage to an enemy unit.
Aspect: Aggression;Command
Card Type: Un...
Rarity: Uncommon
Number: 658
Description: When Played: Reveal the top card of your deck. If it shares a trait with a friendly unit, draw it.
Aspect: Command
Card Type: Upgrade
Traits: S...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '