Rarity: Uncommon
Number: 81/272
Description: Fortify (Attach this to your base, not a unit.)If attached base would be dealt 5 or more damage, prevent that damage. If you do, defeat this upgra...
Rarity: Legendary
Number: 135/264
Description: Attach to a Unique non-Vehicle unit.Attached unit is a leader unit and gains the Mandalorian trait.Attached unit gains: "While you are paying co...
Rarity: Legendary
Number: 196/264
Description: Damage dealt by friendly Underworld cards is unpreventable.When Played/On Attack: You may deal 2 damage to a unit.
Aspect: Cunning;Villainy
...
Rarity: Legendary
Number: 52/264
Description: When Played: You may choose a friendly unit and an enemy non-leader unit. If you do, defeat those units.When an enemy unit is defeated: Heal 2 da...
Rarity: Legendary
Number: 56/272
Description: HiddenWhen Defeated: You may put this card from your discard pile on top of your deck. If you do, heal 2 damage from a base.
Aspect: Cunning;He...
Rarity: Uncommon
Number: 702
Description: A friendly unit deals damage equal to its Raid to an enemy unit.
Aspect: Aggression
Card Type: Event
Traits: Tactic
Cost: 1
Power: 0
HP: 0
Rarity: Uncommon
Number: 470
Description: Ambush (When you play this unit, it may attack an enemy unit.)Saboteur (When this unit attacks, ignore Sentinel and defeat the defender's Shields.)
...
Rarity: Special
Number: 443
Description: Fortify (Attach this to your base, not a unit.)When a non-leader ground unit enters play (including token units): You may defeat this upgrade. If you ...
Rarity: Rare
Number: 380
Description: On Attack: Name a trait. Enemy cards, including those not in play, lose that trait for this phase.
Aspect: Command;Villainy
Card Type: Unit
Traits:...
Rarity: Rare
Number: 484
Description: This unit gains Raid 1 for each other friendly Tusken unit.While a friendly Tusken unit is defending, it gets +1/+0 for each Raid it has.
Aspect: Cunni...
Rarity: Rare
Number: 212/272
Description: This unit gains Raid 1 for each other friendly Tusken unit.While a friendly Tusken unit is defending, it gets +1/+0 for each Raid it has.
Aspect: C...
Rarity: Uncommon
Number: 731
Description: When Played: Choose one:Give a unit Sentinel for this phase.A unit loses Sentinel for this phase.
Aspect: Cunning
Card Type: Unit
Traits: Jawa
...
Rarity: Uncommon
Number: 483
Description: When this unit is dealt damage and survives: You may exhaust a unit.
Aspect: Cunning;Heroism
Card Type: Unit
Traits: Clone
Cost: 3
Power: 3...
Rarity: Rare
Number: 54/272
Description: Choose an arena. At the start of the next regroup phase, deal 3 damage to each enemy unit in that arena.
Aspect: Aggression;Cunning
Card Type: Eve...
Rarity: Common
Number: 378
Description: Raid 1 (This unit gets +1/+0 while attacking.)Restore 1 (When this unit attacks, heal 1 damage from your base.)
Aspect: Command;Villainy
Card Type:...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '