Rarity: Legendary
Number: 100/264
Description: Other friendly units with 2 or more different keywords get +2/+2.
Aspect: Command;Villainy
Card Type: Unit
Traits: Imperial;Official
Cos...
Rarity: Rare
Number: 153/264
Description: When Defeated: You may deal 2 damage to a unit.
Aspect: Aggression;Heroism
Card Type: Unit
Traits: Rebel;Vehicle;Fighter
Cost: 2
Power: 3
...
Rarity: Rare
Number: 70/264
Description: If your base would be dealt more than 4 damage, prevent all but 4 of that damage.
Aspect: Vigilance
Card Type: Unit
Traits: Republic;Droid
Cos...
Rarity: Rare
Number: 229/264
Description: Attached unit gains: "When Attack Ends: Look at the top card of your deck. If it costs 2 or less, you may play it for free."
Aspect: Cunning
Card...
Rarity: Legendary
Number: 822
Description: When Played: You may defeat this unit. If you do, search the top 10 cards of your deck for any number of space units with combined cost 5 or less an...
Rarity: Common
Number: 78/264
Description: While you control a ground unit, this unit gains Sentinel. (Enemy units in this arena must attack a Sentinel when they attack you.)
Aspect: Vigila...
Rarity: Rare
Number: 8/264
Description: Action [Exhaust, defeat a friendly unit]: Create a Credit token.
Deployed Leader Unit:
When Deployed: Another friendly unit deals damage equal to its p...
Rarity: Uncommon
Number: 217/264
Description: Exhaust an enemy unit. If you do, look at its controller's hand and discard a card from it that shares an aspect with that unit.
Aspect: Cunnin...
Rarity: Rare
Number: 281
Description: Whena. friendly unit deals combat damage to a base: You may exhaust this leader. If you do, look at the top 2 cards of the defending players deck. Discar...
Rarity: Uncommon
Number: 728
Description: On Attack: Reveal the top card of your deck. An opponent may pay 1 resource. If they don't, draw that card.
Aspect: Cunning
Card Type: Unit
Tra...
Rarity: Common
Number: 733
Description: When Played: You may disclose Cunning (reveal a card from your hand with this aspect icon). If you do, each opponent discards a random card from their ...
Rarity: Uncommon
Number: 730
Description: On Attack: Reveal the top 2 cards of a deck. If you do, you may exhaust a unit that shares a Trait with one of those cards. Put those cards on the bo...
Rarity: Special
Number: 461
Description: On Attack: You may discard a card from your hand. If you do, draw a card.
Aspect: Cunning;Heroism
Card Type: Unit
Traits: Naboo
Cost: 1
Powe...
Rarity: Common
Number: 442
Description: Choose a player. That player discards a card from their hand. If it costs 3 or less, create a Spy token.
Aspect: Aggression
Card Type: Event
Trai...
Rarity: Legendary
Number: 101/264
Description: When Played: Create 2 Spy tokens.If damage would be dealt to this unit, you may defeat another friendly unit that shares a trait with this unit....
Rarity: Rare
Number: 99/264
Description: Each friendly leader unit gains Raid 2 and Overwhelm.Plot (When you deploy a leader, you may play this card from your resources, paying its cost. Repl...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '