Rarity: Uncommon
Number: 133/264
Description: When Played/On Attack: Choose a unit in your discard pile that costs 7 or less. Either put that card on the bottom of your deck and heal 3 damage...
Rarity: Common
Number: 48/264
Description: Sentinel (Enemy units in this arena must attack a Sentinel when they attack you.)Shielded (When you play this unit, give a Shield token to it.)
As...
Rarity: Uncommon
Number: 97/264
Description: Sentinel (Enemy units in this arena must attack a Sentinel when they attack you.)When Defeated: You may return a non-Unique Imperial unit from you...
Rarity: Legendary
Number: 612
Description: When Played: You may defeat this unit. If you do, search the top 10 cards of your deck for any number of space units with combined cost 5 or less an...
Rarity: Legendary
Number: 399
Description: Attach to a Unique non-Vehicle unit.Attached unit is a leader unit and gains the Mandalorian trait.Attached unit gains: "While you are paying costs,...
Rarity: Rare
Number: 77/264
Description: Restore 1When Played: Name a card. While this unit is in play, opponents can't play cards with that name.
Aspect: Vigilance
Card Type: Unit
Trai...
Rarity: Rare
Number: 219/264
Description: SentinelWhen Played: You may pay 4 resources. If you do, choose an arena. Exhaust each unit in that arena.
Aspect: Cunning
Card Type: Unit
Trai...
Rarity: Rare
Number: 42/264
Description: Restore 2When Played: You may return an upgrade to its owner's hand. If it's returned to your hand, you may play it for free.
Aspect: Cunning;Vigila...
Rarity: Legendary
Number: 155/264
Description: When you take the initiative: You may attack with a unit.
Aspect: Aggression;Heroism
Card Type: Unit
Traits: Force;Droid
Cost: 3
Power...
Rarity: Rare
Number: 47/264
Description: When you play an upgrade on this unit: You may create a Mandalorian token. Use this ability only once each round.
Aspect: Vigilance;Villainy
Card ...
Rarity: Special
Number: 422
Description: Saboteur (When this unit attacks, ignore Sentinel and defeat the defender's Shields.)When Played: Deal 3 damage to this unit. Give 3 Advantage tokens ...
Rarity: Rare
Number: 195/264
Description: When Defeated: You may distribute a number of Advantage tokens equal to this unit's power among friendly units (divided as you choose).
Aspect: Cun...
Rarity: Rare
Number: 79/264
Description: While you control a token unit, this unit gains Sentinel.When Played: If a friendly unit was defeated this phase, create a Mandalorian token.
Aspect...
Rarity: Common
Number: 283 // T06
Description: If damage would be dealt to attached unit, prevent that damage. If you do, degeat a Shield token on it.
Aspect: Vigilance
Card Type: Base
...
Rarity: Rare
Number: 306
Description: Restore 2When Played: You may return an upgrade to its owner's hand. If it's returned to your hand, you may play it for free.
Aspect: Cunning;Vigilance...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '