Rarity: Special
Number: 64/104
Description: When Played: You may attack with another unit. It gets +2/+0 for this attack. (You can only attack with a ready friendly unit.)
Aspect: Aggressio...
Rarity: Rare
Number: 483
Description: Choose another card in your discard pile. Search the top 5 cards of your deck for a card that shares a trait with the chosen card, reveal it, and draw it...
Rarity: Uncommon
Number: 569
Description: SentinelWhen this unit is attacked (before damage is dealt): You may use the Force (lose your Force token). If you do, the attacker gets -2/-0 for th...
Rarity: Common
Number: 729
Description: Return a non-leader unit to its owner's hand. You may use the Force (lose your Force token). If you do, that player discards a random card from their h...
Rarity: Rare
Number: 959
Description: Choose another card in your discard pile. Search the top 5 cards of your deck for a card that shares a trait with the chosen card, reveal it, and draw it...
Rarity: Legendary
Number: 877
Description: You assign all indirect damage you deal to opponents. When Played: Deal 4 indirect damage to each opponent.
Aspect: Aggression;Villainy
Card Typ...
Rarity: Legendary
Number: 041/262
Description: When Played/When Defeated: You may defeat an enemy unit. If you do, search its controller's deck and hand for each card with that unit's name an...
Rarity: Common
Number: 033/262
Description: When Defeated: Heal 2 damage from a base.
Aspect: Vigilance;Villainy
Card Type: Unit
Traits: Imperial;Vehicle;Fighter
Cost: 2
Power: 2
...
Rarity: Special
Number: 706
Description: Discard 3 cards from an opponent's deck and 3 cards from your deck. Deal damage to a unit equal to the number of cards with an odd cost discarded this...
Rarity: Rare
Number: 705
Description: Look at an opponent's hand and discard an event from it.
Aspect: Cunning;Heroism
Card Type: Event
Traits: Trick
Cost: 1
Rarity: Special
Number: 1042
Description: On Attack: Discard a card from your deck. If it has an odd cost, you may give an Experience token to another unit.
Aspect: Cunning;Heroism
Card T...
Rarity: Rare
Number: 890
Description: Attack with a Fighter unit. For this attack, it gets +4/+0 and gains: "On Attack: Discard 2 cards from the defending player's deck. Deal unpreventable da...
Rarity: Rare
Number: 512
Description: On Attack: If you control a: • Vigilance, unit, heal 2 damage from a base.• Command, unit, give an Experience token to a unit.• Aggression, unit, deal 1 ...
Rarity: Legendary
Number: 221/262
Description: When Defeated: Choose an opponent. For this phase, they may play this unit from its owner's discard pile for free.
Aspect: Cunning
Card Type...
Rarity: Legendary
Number: 143/262
Description: You assign all indirect damage you deal to opponents.
When Played: Deal 4 indirect damage to each opponent.
Aspect: Aggression;Villainy
Card...
Rarity: Uncommon
Number: 190/262
Description: Saboteur (When this unit attacks, ignore Sentinel and defeat the defender’s Shields.)Each friendly unit named 4-LOM gets +1/+1 and gains Saboteur...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '