Rarity: Legendary
Number: 476
Description: When Played: You may play a unit from your discard pile. It costs 3 resources less and enters play ready. At the start of the next regroup phase, de...
Rarity: Legendary
Number: 307
Description: When Played: Choose two. You may choose the same option more than once:Give a Shield token to a unit.Attack with a unit, even if it's exhausted. It ...
Rarity: Legendary
Number: 566
Description: HiddenWhen Defeated: You may put this card from your discard pile on top of your deck. If you do, heal 2 damage from a base.
Aspect: Cunning;Heroi...
Rarity: Legendary
Number: 314
Description: OverwhelmWhen Played: You may ready another unit. If you do, heal damage from a base equal to that unit's cost.
Aspect: Aggression;Vigilance
Car...
Rarity: Legendary
Number: 441
Description: When this unit is dealt damage and survives: Each player draws a card.When an opponent draws 1 or more cards during the Action phase: Deal 2 damage ...
Rarity: Legendary
Number: 316
Description: When Defeated: If you control fewer resources than an opponent, you may resource a card from your hand. If you do, resource the top card of your dec...
Rarity: Rare
Number: 845
Description: When an opponent plays an event: Resource the top card of your deck.
Aspect: Command;Heroism
Card Type: Unit
Traits: Rebel
Cost: 4
Power: 3
H...
Rarity: Uncommon
Number: 821
Description: Shielded (When you play this unit, give a Shield token to him.)Raid 2 (This unit gets +2/+0 while attacking.)
Aspect: Heroism
Card Type: Unit
T...
Rarity: Common
Number: 827
Description: When Played: Give each other friendly unit +2/+2 for this phase.
Aspect: Command;Villainy
Card Type: Unit
Traits: Separatist;Vehicle;Transport
...
Rarity: Legendary
Number: 833
Description: SaboteurWhile you control a Tatooine base, friendly units enter play ready (including this one).
Aspect: Cunning
Card Type: Unit
Traits: Creat...
Rarity: Legendary
Number: 874
Description: GritWhen Played: If you control a Naboo base, you may defeat any number of ground units with combined power equal to or less than this unit's power....
Rarity: Uncommon
Number: 801
Description: When another friendly unit that costs 3 or less is dealt damage: You may deal 1 damage to an enemy unit.
Aspect: Aggression;Command
Card Type: Un...
Rarity: Rare
Number: 823
Description: OverwhelmWhile playing this unit, you may defeat any number of ready resources you control. For each resource defeated this way, this unit costs 3 resour...
Rarity: Rare
Number: 848
Description: If you control an upgraded base, this unit costs 2 resources less to play.Restore 2
Aspect: Heroism
Card Type: Unit
Traits: Naboo;Official
Cost: ...
Rarity: Legendary
Number: 834
Description: OverwhelmWhen Played: You may deal 2 damage to a unit. If you do, that unit's controller may deal 3 damage to a unit. If they do, that unit's contro...
Rarity: Legendary
Number: 828
Description: Restore 1While you control a Kashyyyk base, the first, second, and third units you play each round cost 1 resource less, 2 resources less, and 3 res...
Rarity: Rare
Number: 843
Description: Friendly units can attack bases while using Ambush.
Aspect: Aggression;Cunning
Card Type: Unit
Traits: Underworld;Vehicle;Transport
Cost: 6
Pow...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '