Rarity: Uncommon
Number: 187/264
Description: Deal damage to a unit equal to the total amount of damage on all units you control.
Aspect: Aggression
Card Type: Event
Traits: Plan
Cost...
Rarity: Uncommon
Number: 147/264
Description: Grit (This unit gets +1/+0 for each damage on it.)When Played: Either deal 2 damage to an undamaged ground unit or 5 damage to a damaged ground u...
Rarity: Common
Number: 106/264
Description: Ambush (When you play this unit, it may attack an enemy unit.)Restore 1 (When this unit attacks, heal 1 damage from your base.)
Aspect: Command;H...
Rarity: Uncommon
Number: 109/264
Description: Sentinel (Enemy units in this arena must attack a Sentinel when they attack you.)Action [Exhaust]: Give another unit +2/+2 for this phase. You ma...
Rarity: Uncommon
Number: 137/264
Description: Attack with a unit. For this attack, you may deal its excess damage to another unit in the same arena.
Aspect: Command
Card Type: Event
Tra...
Rarity: Uncommon
Number: 220/264
Description: When Played: Look at an opponent's hand. You may discard a card from it. If you do, they draw a card.
Aspect: Cunning
Card Type: Unit
Trait...
Rarity: Uncommon
Number: 64/264
Description: Shielded (When you play this unit, give a Shield token to her.)When Played: Give a Shield token to each friendly unit with Shielded (including thi...
Rarity: Uncommon
Number: 46/264
Description: Support (When you play this unit, you may attack with another unit. It gains this unit's other abilities for this attack.)While this unit is attac...
Rarity: Uncommon
Number: 115/264
Description: Give a friendly unit +1/+0 for this phase for each other friendly unit with less power than it.
Aspect: Command;Heroism
Card Type: Event
Tr...
Rarity: Uncommon
Number: 204/264
Description: When your base is dealt damage: Give an Advantage token to this unit.
Aspect: Cunning;Heroism
Card Type: Unit
Traits: Rebel;Vehicle;Fighter...
Rarity: Common
Number: 48/264
Description: Sentinel (Enemy units in this arena must attack a Sentinel when they attack you.)Shielded (When you play this unit, give a Shield token to it.)
As...
Rarity: Uncommon
Number: 97/264
Description: Sentinel (Enemy units in this arena must attack a Sentinel when they attack you.)When Defeated: You may return a non-Unique Imperial unit from you...
Rarity: Uncommon
Number: 103/264
Description: Defeat a friendly Imperial unit. If you do, resource the top card of your deck.
Aspect: Command;Villainy
Card Type: Event
Traits: Imperial
...
Rarity: Legendary
Number: 612
Description: When Played: You may defeat this unit. If you do, search the top 10 cards of your deck for any number of space units with combined cost 5 or less an...
Rarity: Uncommon
Number: 44/264
Description: When Played: Heal up to 2 damage from a unit. Give an Advantage token to it for each damage healed this way.
Aspect: Cunning;Vigilance
Card Ty...
Rarity: Rare
Number: 144/264
Description: When a friendly unit's attack ends: If it dealt combat damage to a base, give an Advantage token to this unit.
Aspect: Aggression;Villainy
Card T...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '