Rarity: Rare
Number: 132/264
Description: When Played/On Attack: You may reveal a unit from your hand. If you do, deal 3 damage to a unit with the same cost as the revealed unit.
Aspect: Co...
Rarity: Legendary
Number: 148/264
Description: OverwhelmWhen Played: An opponent discards a card from their hand. You may deal damage equal to its cost divided as you choose among any number ...
Rarity: Rare
Number: 816
Description: Defeat a friendly non-leader unit. Then, you may play that unit from your discard pile for free.
Aspect: Villainy
Card Type: Event
Traits: Plan
C...
Rarity: Rare
Number: 47/264
Description: When you play an upgrade on this unit: You may create a Mandalorian token. Use this ability only once each round.
Aspect: Vigilance;Villainy
Card ...
Rarity: Legendary
Number: 230/264
Description: Attach to a ground unit.Attached unit gains: "Action: Search the top 3 cards of your deck for a ground unit and discard it. Then, you may attack...
Rarity: Special
Number: 422
Description: Saboteur (When this unit attacks, ignore Sentinel and defeat the defender's Shields.)When Played: Deal 3 damage to this unit. Give 3 Advantage tokens ...
Rarity: Rare
Number: 31/264
Description: When Attack Ends: If this unit dealt combat damage to a base, heal that much damage from your base.
Aspect: Aggression;Heroism;Vigilance
Card Type...
Rarity: Rare
Number: 203/264
Description: SupportOn Attack: You may exhaust a friendly (non-upgrade) leader. If you do, this unit gets +2/+0 for this attack.
Aspect: Cunning;Heroism
Card ...
Rarity: Rare
Number: 195/264
Description: When Defeated: You may distribute a number of Advantage tokens equal to this unit's power among friendly units (divided as you choose).
Aspect: Cun...
Rarity: Rare
Number: 79/264
Description: While you control a token unit, this unit gains Sentinel.When Played: If a friendly unit was defeated this phase, create a Mandalorian token.
Aspect...
Rarity: Common
Number: 283 // T06
Description: If damage would be dealt to attached unit, prevent that damage. If you do, degeat a Shield token on it.
Aspect: Vigilance
Card Type: Base
...
Rarity: Rare
Number: 788
Description: Support (When you play this unit, you may attack with another unit. It gains this unit's other abilities for this attack.)When Attack Ends: If the defend...
Rarity: Rare
Number: 306
Description: Restore 2When Played: You may return an upgrade to its owner's hand. If it's returned to your hand, you may play it for free.
Aspect: Cunning;Vigilance...
Rarity: Legendary
Number: 100/264
Description: Other friendly units with 2 or more different keywords get +2/+2.
Aspect: Command;Villainy
Card Type: Unit
Traits: Imperial;Official
Cos...
Rarity: Common
Number: 734
Description: Return an upgrade that costs 2 or less to its owner's hand.Give a Shield token to a unit.
Aspect: Cunning
Card Type: Event
Traits: Trick
Cost: ...
Rarity: Uncommon
Number: 802
Description: Action [1 resource, Exhaust]: If your base was attacked this phase, create a Mandalorian token.
Aspect: Command
Card Type: Unit
Traits: Officia...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '