Rarity: Rare
Number: 123/264
Description: Action [Exhaust]: This unit deals damage equal to his power to a ground unit.
Aspect: Command
Card Type: Unit
Traits: Fringe
Cost: 3
Power:...
Rarity: Rare
Number: 104/264
Description: If you control a Force unit, this event costs 1 resource less to play.Play up to 3 non-Vehicle units that each cost 2 or less from your discard pile ...
Rarity: Legendary
Number: 245/264
Description: Action [Exhaust]: Search the top 8 cards of your deck for a unit that costs the same as or less than this unit's power. Play it for free. It ent...
Rarity: Rare
Number: 128/264
Description: When another friendly non-Vehicle unit is defeated: You may have this unit capture that unit from your discard pile. Use this ability only once each ...
Rarity: Legendary
Number: 224/264
Description: While you control a Force leader, this unit enters play ready.When Played: Distribute up to 5 Advantage tokens among other friendly units. Then,...
Rarity: Rare
Number: 10/264
Description: Action [2, Exhaust]: If you control a unit in each arena, create a Mandalorian token.
Deployed Leader Unit:
Other friendly Mandalorian units get +1/+0...
Rarity: Rare
Number: 105/264
Description: While you control another Mandalorian unit, this unit gains Raid 2.
Aspect: Command;Heroism
Card Type: Unit
Traits: Mandalorian
Cost: 2
Pow...
Rarity: Special
Number: 461
Description: This unit gets +1/+0 for each upgrade on other friendly units.When Played: Give an Advantage token to each other friendly unit.
Aspect: Cunning;Vill...
Rarity: Rare
Number: 229/264
Description: Attached unit gains: "When Attack Ends: Look at the top card of your deck. If it costs 2 or less, you may play it for free."
Aspect: Cunning
Card...
Rarity: Rare
Number: 27/264
Description: When Defeated: You may deal up to 6 damage to your base. The next unit you play this phase costs 1 resource less for every 2 damage dealt this way.
...
Rarity: Legendary
Number: 822
Description: When Played: You may defeat this unit. If you do, search the top 10 cards of your deck for any number of space units with combined cost 5 or less an...
Rarity: Legendary
Number: 806
Description: When Played: Deal 5 damage to your base. Then, deal 5 damage to an enemy ground unit. Then, deal 5 damage to the same unit.On Attack: You may deal 1...
Rarity: Rare
Number: 202/264
Description: Support (When you play this unit, you may attack with another unit. It gains this unit's other abilities for this attack.)While attacking, this unit ...
Rarity: Common
Number: 78/264
Description: While you control a ground unit, this unit gains Sentinel. (Enemy units in this arena must attack a Sentinel when they attack you.)
Aspect: Vigila...
Rarity: Uncommon
Number: 821
Description: When Played: You may play a Heroism unit from your hand. It costs 2 resources less for each arena in which you control the most units.
Aspect: Comm...
Rarity: Rare
Number: 39/264
Description: OverwhelmWhen Played/When Attack Ends: If an enemy base was damaged this phase, give an Advantage token to a unit. If a friendly upgrade was defeated ...
Rarity: Common
Number: 294 // T04
Description: While paying resources, you may defeat this token. If you do, pay 1 resource less.
Epic Action: Epic Action: Play a card from your hand, ignor...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '