Rarity: Common
Number: 730
Description: Hidden (This unit can't be attacked if it was played this phase.)Raid 1 (This unit gets +1/+0 while attacking.)
Aspect: Villainy
Card Type: Unit
...
Rarity: Common
Number: 267
Description: Action [Exhaust, use the Force (lose your Force token)]: Give a friendly unit Sentinel for this phase. (Enemy units in its arena must attack a sentinel...
Rarity: Common
Number: 335
Description: When Played: You may defeat a space unit with 6 or less remaining HP.
Aspect: Vigilance
Card Type: Unit
Traits: Creature
Cost: 7
Power: 3
H...
Rarity: Rare
Number: 920
Description: When Defeated: The next unit you play this phase gains Ambush for this phase.
Aspect: Cunning;Villainy
Card Type: Unit
Traits: Sith;Undead
Cost: ...
Rarity: Uncommon
Number: 504
Description: You may return a Force unit and a Lightsaber upgrade from your discard pile to your hand.
Aspect: Villainy
Card Type: Event
Traits: Tactic
Co...
Rarity: Legendary
Number: 510
Description: HiddenAction [Exhaust]: Heal up to 2 damage from a unit. If you do, deal that much damage to a unit.
Aspect: Heroism
Card Type: Unit
Traits: F...
Rarity: Rare
Number: 679
Description: Each player chooses a unit they control. Deal 3 damage to each unit not chosen this way.
Aspect: Aggression
Card Type: Event
Traits: Disaster
Cos...
Rarity: Common
Number: 664
Description: While you control another Aggression unit, this unit gains Raid 2. (It gets +2/+0 while attacking.)
Aspect: Aggression
Card Type: Unit
Traits: Cr...
Rarity: Uncommon
Number: 808
Description: On Attack: Search the top 5 cards of your deck for an Item upgrade, reveal it, and draw it. (Put the other cards on the bottom of your deck in a rand...
Rarity: Common
Number: 765
Description: If a friendly unit was defeated this phase, give 2 Experience tokens to a unit.
Card Type: Event
Traits: Learned
Cost: 2
Power: 0
HP: 0
Rarity: Rare
Number: 553
Description: Attach to a Force unit.Attached unit gains: "On Attack: You may heal 3 damage from another unit."
Aspect: Heroism;Vigilance
Card Type: Upgrade
Trai...
Rarity: Common
Number: 526
Description: Choose a unit. It can't be attacked this phase (unless it has Sentinel).
Card Type: Event
Traits: Tactic
Cost: 2
Power: 0
HP: 0
Rarity: Common
Number: 615
Description: Ambush (When you play this unit, it may attack an enemy unit.)Restore 2 (When this unit attacks, heal 2 damage from your base.)
Aspect: Command
Car...
Rarity: Common
Number: 279
Description: Action [Exhaust, use the Force (lose your Force token)]: An opponent chooses a ready unit they control. Exhaust that unit.
[Deployed Leader Unit]
On At...
Rarity: Uncommon
Number: 725
Description: Exhaust an enemy unit. A friendly unit gains Sentinel for this phase.
Aspect: Cunning
Card Type: Event
Traits: Force;Trick
Cost: 2
Power: 0...
Rarity: Common
Number: 491
Description: Return a non-leader unit to its owner's hand. You may use the Force (lose your Force token). If you do, that player discards a random card from their h...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '