Rarity: Common
Number: 514
Description: On Attack: You may heal 2 damage from another unit.
Aspect: Heroism
Card Type: Unit
Traits: Republic;Vehicle;Capital Ship
Cost: 4
Power: 3
...
Rarity: Common
Number: 354
Description: Attach to a non-Vehicle unit.Attached unit gains: "While attacking a Force unit, this unit gets +2/+0."
Aspect: Command;Villainy
Card Type: Upgrade...
Rarity: Common
Number: 698
Description: While the Force is with you, this unit gains Sentinel. (Enemy units in this arena must attack a Sentinel when they attack you.)
Aspect: Cunning;Heroi...
Rarity: Common
Number: 356
Description: When Played: If you control a Jedi unit, you may give an Experience token to this unit.
Aspect: Command;Heroism
Card Type: Unit
Traits: Republic;...
Rarity: Rare
Number: 275
Description: Action [Exhaust]: If you played a non-unit Force card this phase, deal 1 damage to a unit.
[Deployed Leader Unit]
When Deployed: You may discard your han...
Rarity: Common
Number: 284 // T01
Description: When a friendly Force unit attacks: The Force is with you (create your Force token).
Aspect: Vigilance
Card Type: Base
Traits: Learned;Dat...
Rarity: Common
Number: 573
Description: When Played: You may defeat a space unit with 6 or less remaining HP.
Aspect: Vigilance
Card Type: Unit
Traits: Creature
Cost: 7
Power: 3
H...
Rarity: Common
Number: 517
Description: Restore 1 (When this unit attacks, heal 1 damage from your base.)
Aspect: Heroism
Card Type: Unit
Traits: Republic;Vehicle;Capital Ship
Cost: 6...
Rarity: Common
Number: 419
Description: When Played: You may defeat a non-Unique (non-unique) upgrade.
Aspect: Aggression
Card Type: Unit
Traits: Droid
Cost: 2
Power: 2
HP: 3
Ar...
Rarity: Uncommon
Number: 386
Description: Attach to a non-Vehicle unit.When Played: Search the top 3 cards of your deck for a unit, reveal it, and draw it. (Put the other cards on the bottom ...
Rarity: Common
Number: 422
Description: When Played: If you control another Aggression unit, you may deal 2 damage to a ground unit.
Aspect: Aggression
Card Type: Unit
Traits: Separatis...
Rarity: Rare
Number: 558
Description: If you control a Force unit, this upgrade costs 1 resource less to play.Attached unit's printed power is considered to be 5 and its printed HP is conside...
Rarity: Rare
Number: 542
Description: Attach to a non-Vehicle unit.If attached unit is a Force unit, it gains: "This unit can't be exhausted by enemy card abilities."
Aspect: Vigilance;Vill...
Rarity: Legendary
Number: 544
Description: Choose 2 friendly Unique Sith units. If you do, give 2 Shield tokens and 2 Experience tokens to each chosen unit. Defeat all other friendly units.
...
Rarity: Uncommon
Number: 570
Description: On Attack: Search the top 5 cards of your deck for an Item upgrade, reveal it, and draw it. (Put the other cards on the bottom of your deck in a rand...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '